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3.5 Prestige Class Shieldmate. Need suggestions
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<blockquote data-quote="cj8797" data-source="post: 5517157" data-attributes="member: 6673628"><p><span style="color: white">I made this prestige class. It's for a crusader or warblade from the Book of Nine Swords, but I have no idea how to test balance and that sort of stuff. Most of the abilities were taken from other core classes and prestige classes.</span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>The Shieldmate</strong> Hit Die: D12</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Once a group of bodyguards for travelers that could not defend themselves during long journeys, the Shieldmates have now become small in number and scattered throughout the world. Most have become mercenaries that lend their skills to a cause they find just, but defending the helpless and caring for the oppressed are two sacred duties that every Shieldmate follows. This devotion makes them loyal companions and seemingly fearless combatants. A Shieldmate is proud and is willing to make any sacrifice to keep others from harm even if that sacrifice is his own life. </span></span></p><p> </p><p><img src="http://www.myspace.com/my/photos/photo/626602/Album" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Class Skills (2+ Int modifier per level): </strong>Climb, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (History), Knowledge (Local), Listen, Martial Lore, Ride, Sense Motive, Spot</span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Entry Requirements</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Base Attack Bonus:</strong> +8</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Feats:</strong> Weapon Focus (Any), Shieldmate</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Skills:</strong> Concentration 8 ranks, Intimidate 8 ranks</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Martial Maneuvers:</strong> Must know at least one Diamond Mind and one Devoted Spirit Maneuver.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Martial Stances:</strong> Must know at least one Diamond Mind or Devoted Spirit Stance.</span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Maneuvers:</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">At every odd-numbered level, you gain one ew maneuver known from the Diamond Mind, Devoted Spirit, Stone Dragon, or White Raven disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Shieldmate levels to your initiator level to determine your total initiator level and your highest maneuvers known.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">At 3rd level, 6th level, and 9th level, you gain an additional maneuver readied per day.</span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Stances Known:</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">At 5th level, you learn a new martial stance from the Diamond Mind, Devoted Spirit, Stone Dragon, or White Raven discipline. You must meet a stance's prerequisite to learn it.</span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Shieldmate's Stance (Ex)</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Through constant training in the protection of others over yourself, you have learned the Shieldmate's Stance. While in this stance, you may choose one ally adjacent to you. If that person is targeted by an enemy attack, you may use an immediate action to become the target of the attack instead. You may choose a new ally to benefit from this each round as a swift action as long as they are adjacent to you.</span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Find the Opening (Ex)</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Your focus on protecting your allies allows you to find openings in your opponents defenses when they are not focusing on you. Starting at 1st level, when an enemy that you threaten attacks an ally instead of you, you may make an attack of opportunity. If you hit, you damage the enemy as normal, but he also take a -1 to his attack and damage rolls for the round. This penalty increase to -2 at level 4, -3 at level 7, and -4 at level 10. You may use this ability three times per day.</span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Weapon Aptitude (Ex)</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">You qualify for feats that usually require a minimum number of fighter levels (such as Weapon specialization) as if you had fighter level equal to your levels in this class. </span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Hit Me With Your Best Shot (Ex)</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">You yell out a challenge to everyone within ear shot, and your enemies find it hard not to accept the challenge. Even enemies that do not understand you can hear the threat in your voice. Starting at 3rd level, once per encounter, you let out a verbal challenge to your opponents. Each opponent in a radius of 100 ft with an intelligence score of at least 5 must make a Will save (DC 10 + Class Level + Charisma) or be forced to focus their attacks on you. This does not place them into a mindless rage, however. They may attack you by any means available to them at the time, and if the path to you is obstructed, they may attack your allies instead. If anyone other than you damages them, the effect ends for that target. </span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Dual Stance (Ex)</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Starting at 5th level, while you are in Shieldmate's Stance, you can receive the benefits of a second stance that you know.</span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Group Attack (Ex)</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">You've learned that a good offense can help your defense. With a swing of your weapon, you throw your opponent off balance. At 8th level, as a full round action, you can make a single melee attack against an enemy. If that attack hits, each of your allies threatening his square may make an attack of opportunity.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>I Saw That Coming (Su)</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Your mind is so focused on keeping your companions safe, that you have developed a sixth sense toward danger. Starting at 10th level, you may designate up to one ally per class level to be affected as if you had cast Foresight on them. You may designate yourself as well, but you do not gain the bonuses to AC or reflex. You must still be able to communicate the danger to your companions for them to receive the benefit, and if you cannot do this, the ability has no affect. You may change your designated allies as a swift action.</span></span></p></blockquote><p></p>
[QUOTE="cj8797, post: 5517157, member: 6673628"] [COLOR=white]I made this prestige class. It's for a crusader or warblade from the Book of Nine Swords, but I have no idea how to test balance and that sort of stuff. Most of the abilities were taken from other core classes and prestige classes.[/COLOR] [FONT=Times New Roman][COLOR=white][B]The Shieldmate[/B] Hit Die: D12[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Once a group of bodyguards for travelers that could not defend themselves during long journeys, the Shieldmates have now become small in number and scattered throughout the world. Most have become mercenaries that lend their skills to a cause they find just, but defending the helpless and caring for the oppressed are two sacred duties that every Shieldmate follows. This devotion makes them loyal companions and seemingly fearless combatants. A Shieldmate is proud and is willing to make any sacrifice to keep others from harm even if that sacrifice is his own life. [/COLOR][/FONT] [IMG]http://www.myspace.com/my/photos/photo/626602/Album[/IMG] [FONT=Times New Roman][COLOR=white][B]Class Skills (2+ Int modifier per level): [/B]Climb, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (History), Knowledge (Local), Listen, Martial Lore, Ride, Sense Motive, Spot[/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Entry Requirements[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white][B]Base Attack Bonus:[/B] +8[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Feats:[/B] Weapon Focus (Any), Shieldmate[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Skills:[/B] Concentration 8 ranks, Intimidate 8 ranks[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Martial Maneuvers:[/B] Must know at least one Diamond Mind and one Devoted Spirit Maneuver.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Martial Stances:[/B] Must know at least one Diamond Mind or Devoted Spirit Stance.[/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Maneuvers:[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]At every odd-numbered level, you gain one ew maneuver known from the Diamond Mind, Devoted Spirit, Stone Dragon, or White Raven disciplines. You must meet a maneuver's prerequisite to learn it. You add your full Shieldmate levels to your initiator level to determine your total initiator level and your highest maneuvers known.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]At 3rd level, 6th level, and 9th level, you gain an additional maneuver readied per day.[/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Stances Known:[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]At 5th level, you learn a new martial stance from the Diamond Mind, Devoted Spirit, Stone Dragon, or White Raven discipline. You must meet a stance's prerequisite to learn it.[/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Shieldmate's Stance (Ex)[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]Through constant training in the protection of others over yourself, you have learned the Shieldmate's Stance. While in this stance, you may choose one ally adjacent to you. If that person is targeted by an enemy attack, you may use an immediate action to become the target of the attack instead. You may choose a new ally to benefit from this each round as a swift action as long as they are adjacent to you.[/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Find the Opening (Ex)[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]Your focus on protecting your allies allows you to find openings in your opponents defenses when they are not focusing on you. Starting at 1st level, when an enemy that you threaten attacks an ally instead of you, you may make an attack of opportunity. If you hit, you damage the enemy as normal, but he also take a -1 to his attack and damage rolls for the round. This penalty increase to -2 at level 4, -3 at level 7, and -4 at level 10. You may use this ability three times per day.[/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Weapon Aptitude (Ex)[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]You qualify for feats that usually require a minimum number of fighter levels (such as Weapon specialization) as if you had fighter level equal to your levels in this class. [/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Hit Me With Your Best Shot (Ex)[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]You yell out a challenge to everyone within ear shot, and your enemies find it hard not to accept the challenge. Even enemies that do not understand you can hear the threat in your voice. Starting at 3rd level, once per encounter, you let out a verbal challenge to your opponents. Each opponent in a radius of 100 ft with an intelligence score of at least 5 must make a Will save (DC 10 + Class Level + Charisma) or be forced to focus their attacks on you. This does not place them into a mindless rage, however. They may attack you by any means available to them at the time, and if the path to you is obstructed, they may attack your allies instead. If anyone other than you damages them, the effect ends for that target. [/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Dual Stance (Ex)[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]Starting at 5th level, while you are in Shieldmate's Stance, you can receive the benefits of a second stance that you know.[/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Group Attack (Ex)[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]You've learned that a good offense can help your defense. With a swing of your weapon, you throw your opponent off balance. At 8th level, as a full round action, you can make a single melee attack against an enemy. If that attack hits, each of your allies threatening his square may make an attack of opportunity.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]I Saw That Coming (Su)[/B][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Your mind is so focused on keeping your companions safe, that you have developed a sixth sense toward danger. Starting at 10th level, you may designate up to one ally per class level to be affected as if you had cast Foresight on them. You may designate yourself as well, but you do not gain the bonuses to AC or reflex. You must still be able to communicate the danger to your companions for them to receive the benefit, and if you cannot do this, the ability has no affect. You may change your designated allies as a swift action.[/COLOR][/FONT] [/QUOTE]
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