D&D 3E/3.5 3.5 Prestige Class - The Lunatic Warrior

malcolm_n

Adventurer
I made this prestige class for a campaign I'm playing in right now. We just got attacked by lycanthropes and my character was cured of the curse, but still wanted to explore becoming a weretiger.

The Lunatic Warrior is based on the Bear Warrior from the Complete Warrior. Stat increases are the same on the bear warrior as a werebear, so I used the same logic and made the stat increases the same as other were-creatures. The rest just fell into place as a rewrite of lycanthropy in prestige class form.

Lunatic Warrior PDF[sblock=The Lunatic Warrior][FONT=&quot]Those who’ve had a brush with a lycanthrope most often fall into two categories; the dead and the cursed. The lunatic warrior embraces his curse and turns it into a dangerous benefit. Seemingly cured, members of this prestige class soon find their emotions getting the better of them during a full moon, and they may occasionally still fall victim to the dangers of lycanthrope. Most, though, are able to channel the rage within and become stronger, if hairier than before.[/FONT]

[FONT=&quot]PREREQUISITES[/FONT]
[FONT=&quot]Base Attack Bonus: [/FONT][FONT=&quot]+7[/FONT]
[FONT=&quot]Class Features:[/FONT][FONT=&quot] Must be able to enter a rage or a frenzy.[/FONT]
[FONT=&quot]Special:[/FONT][FONT=&quot] Must have contracted and been cured of lycanthropy.[/FONT]

[FONT=&quot]PRESTIGE CLASS FEATURES[/FONT]
[FONT=&quot]Hit Die:[/FONT][FONT=&quot] d8; Class Skills: All lunatic warriors share these skills. Control Shape (Wis), Handle Animal (Cha), Listen (Wis), Spot (Wis). In addition, wereboar lunatic warriors have Intimidate (Cha); weretiger lunatic warriors have Balance (Dex), Climb (Str), Hide (Dex), and Move Silently (Dex); and werewolf lunatic warriors have Move Silently (Dex) and Survival (Wis).[/FONT]
[FONT=&quot]Skill Points per Level:[/FONT][FONT=&quot] 6 + Int modifier.[/FONT]
[FONT=&quot]Base Attack Progression:[/FONT][FONT=&quot] As Barbarian
Base Save Progression: Good Fortitude and Reflex
[/FONT][FONT=&quot]Feral Rage (Level 1):[/FONT][FONT=&quot] A lunatic warrior’s rage is forever tainted by the lingering traces of a lycanthrope’s bite. When he enters a rage or a frenzy, his appearance changes such that he appears more canid, feline, or boarish. Fur sprouts over his body and his muscles swell, threatening to burst nonmagical armor at the seams.[/FONT] [FONT=&quot]At 1st level, a lunatic warrior can enter a feral rage. The only limit to entering a feral rage is the number of times per day he can enter a rage or frenzy. The lunatic warrior still receives the +2 bonus Will saves and -2 penalty to armor class, but his stats change differently depending on his lycanthropic syre.[/FONT]

[FONT="]Wereboar - Str +16, Con +6[/FONT]
[FONT="] Weretiger - Str +12, Dex +4, Con +6[/FONT]
[FONT="] Werewolf - Str +2, Dex +4, Con +4[/FONT]

[FONT=&quot]Curse of Lycanthropy (Level 1):[/FONT][FONT=&quot] By embracing his curse, the lunatic warrior takes what little remained of the disease from which he was cured and cultivates it until it takes hold again. He follows all rules described in the sidebar, lycantrhopy as an affliction (MM 178). The lunatic warrior is fully aware of his affliction after his first episode.[/FONT]

[FONT=&quot]Control Shape Bonus (Level 2, Level 4):[/FONT][FONT=&quot] At 2nd and 4th level, the lunatic warrior has better control over his own transformation. He gains +2 ranks in Control Shape at these levels.[/FONT]

[FONT=&quot]Alertness (Level 3):[/FONT][FONT=&quot] At 3rd level, a lunatic warrior gains Alertness as a bonus feat. If he already has Alertness, he may choose another feat instead.[/FONT][/sblock]
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