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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
(3.5) Problem player and campaign issues
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<blockquote data-quote="Deset Gled" data-source="post: 5328115" data-attributes="member: 7808"><p>Don't throw big monsters at the party. Give them groups of enemies. When the party can't focus all of their attacks on one spot, the overall effect will be weakened. You should also play off the fact that the hole party has low HP, no meat shield (except undead) and no easy way to heal themselves. Introduce enemies that peck them to death or fights where there are too many enemies to kill them all at once. This party is fragile enough that any enemy that doesn't die in the first round should be a major concern. An enemy that attacks then flees, regroups, stalks and attacks again should be able to whittle them down quickly.</p><p></p><p>Have you tried simply forcing the party to have multiple encounters a day? If the psion is truly "going nova", he won't last for more than one or two encounters. Likewise, an Assassin will run out of Wraithstrikes really fast if he uses them every round.</p><p></p><p>I can't imagine the Dragonfire adept and Dread Necromancer play well together. With even a tiny bit of planning from the enemies, the area attack of the adept's breath weapon will start to hurt the undead.</p><p></p><p>The supply of undead for the Dread should not be infinite. Many bodies will be too damaged to work (depending on how they die). Also, a suffient level Cleric with Turning or just a few minions with Chill Touch will thin the ranks a lot. Undead swarms are also prime targets for area attacks. Most flying enemies can avoid undead altogether. Combine these problems with the multiple encounter suggestion above, and the party will stop treating their pets so brazenly.</p><p></p><p>Share Pain shouldn't be that big of a deal. First, note that stacking rules prevent more than one manifesting of Share Pain on a single person. Second, with multiple encounters a day your psion will have to strongly consider if Share Pain for all party members is really worth it. Throw in a few dispells, and this power should be a non-issue.</p><p></p><p>Hope this helps. Have fun.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5328115, member: 7808"] Don't throw big monsters at the party. Give them groups of enemies. When the party can't focus all of their attacks on one spot, the overall effect will be weakened. You should also play off the fact that the hole party has low HP, no meat shield (except undead) and no easy way to heal themselves. Introduce enemies that peck them to death or fights where there are too many enemies to kill them all at once. This party is fragile enough that any enemy that doesn't die in the first round should be a major concern. An enemy that attacks then flees, regroups, stalks and attacks again should be able to whittle them down quickly. Have you tried simply forcing the party to have multiple encounters a day? If the psion is truly "going nova", he won't last for more than one or two encounters. Likewise, an Assassin will run out of Wraithstrikes really fast if he uses them every round. I can't imagine the Dragonfire adept and Dread Necromancer play well together. With even a tiny bit of planning from the enemies, the area attack of the adept's breath weapon will start to hurt the undead. The supply of undead for the Dread should not be infinite. Many bodies will be too damaged to work (depending on how they die). Also, a suffient level Cleric with Turning or just a few minions with Chill Touch will thin the ranks a lot. Undead swarms are also prime targets for area attacks. Most flying enemies can avoid undead altogether. Combine these problems with the multiple encounter suggestion above, and the party will stop treating their pets so brazenly. Share Pain shouldn't be that big of a deal. First, note that stacking rules prevent more than one manifesting of Share Pain on a single person. Second, with multiple encounters a day your psion will have to strongly consider if Share Pain for all party members is really worth it. Throw in a few dispells, and this power should be a non-issue. Hope this helps. Have fun. [/QUOTE]
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