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(3.5) Problem player and campaign issues
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<blockquote data-quote="Spatula" data-source="post: 5329259" data-attributes="member: 2198"><p>As Nimloth said, welcome to high-level D&D. It sounds like you have a few problems.</p><p></p><p>1) is inherent to where you are in the game. The PCs can dish out tons of damage but can't really take it. Monsters have tons of HD and crazy saves but not enough actions. Buffs become an incredible edge in combat, making ambushes (either by the players or against the players) super-deadly. CR is inaccurate.</p><p></p><p>One little change that I found helpful was to give all "named" NPCs max HP. That doesn't matter much for humanoids, who still won't have enough HP to withstand the PCs. So give them heavy spell support in terms of defensive buffs that remove damage (energy resistance, displacement, etc.).</p><p></p><p>Also, ignore CRs. The PCs may only be 13th level, but they can probably handle CR 16 monsters without any real difficulty.</p><p></p><p>DMing at this level can become a real chore, especially if you want to do everything by the book. My recommendation would be to use whatever HP, AC, damage, whatever that you want for foes, rather than having to justify it all with spells or class levels or equipment or what-have-you. It will make your life much easier.</p><p></p><p>2) is that it sounds like the Dread Necromancer player, whatever his personal qualities, is a jerk at the game table. Based on what you've written, I would say that you need to set HARD boundaries with this person and stick to them. If you say no, it means no. You should probably also answer any requests from this person with a solid "No, but I will give it my full consideration between games." If he whines or pouts, let him. I'm guessing he has a forceful personality when gaming, and he's probably used to bullying DMs into getting his way. Don't let him roll over you.</p><p></p><p>I would also notify him upfront that you're going to be taking a stricter line with him going into the future. Don't surprise him with it at the table. Explain to him that YOU aren't having fun, and if that continues, there is no game and his PC ceases to exist for all intents and purposes. Ask him to stop trying to "win." And if the game continues to not be fun for you, follow through and stop the campaign. Your fun is just as important as the other players'.</p><p></p><p>3) IIRC, there are pretty hard limits on what a player can do with necromancy in 3e. You can't control more HD of undead than your level * X, you can't reanimate creatures with HD > Y, etc. How does this guy have a friggin' army?</p></blockquote><p></p>
[QUOTE="Spatula, post: 5329259, member: 2198"] As Nimloth said, welcome to high-level D&D. It sounds like you have a few problems. 1) is inherent to where you are in the game. The PCs can dish out tons of damage but can't really take it. Monsters have tons of HD and crazy saves but not enough actions. Buffs become an incredible edge in combat, making ambushes (either by the players or against the players) super-deadly. CR is inaccurate. One little change that I found helpful was to give all "named" NPCs max HP. That doesn't matter much for humanoids, who still won't have enough HP to withstand the PCs. So give them heavy spell support in terms of defensive buffs that remove damage (energy resistance, displacement, etc.). Also, ignore CRs. The PCs may only be 13th level, but they can probably handle CR 16 monsters without any real difficulty. DMing at this level can become a real chore, especially if you want to do everything by the book. My recommendation would be to use whatever HP, AC, damage, whatever that you want for foes, rather than having to justify it all with spells or class levels or equipment or what-have-you. It will make your life much easier. 2) is that it sounds like the Dread Necromancer player, whatever his personal qualities, is a jerk at the game table. Based on what you've written, I would say that you need to set HARD boundaries with this person and stick to them. If you say no, it means no. You should probably also answer any requests from this person with a solid "No, but I will give it my full consideration between games." If he whines or pouts, let him. I'm guessing he has a forceful personality when gaming, and he's probably used to bullying DMs into getting his way. Don't let him roll over you. I would also notify him upfront that you're going to be taking a stricter line with him going into the future. Don't surprise him with it at the table. Explain to him that YOU aren't having fun, and if that continues, there is no game and his PC ceases to exist for all intents and purposes. Ask him to stop trying to "win." And if the game continues to not be fun for you, follow through and stop the campaign. Your fun is just as important as the other players'. 3) IIRC, there are pretty hard limits on what a player can do with necromancy in 3e. You can't control more HD of undead than your level * X, you can't reanimate creatures with HD > Y, etc. How does this guy have a friggin' army? [/QUOTE]
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