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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
(3.5) Problem player and campaign issues
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<blockquote data-quote="krupintupple" data-source="post: 5329293" data-attributes="member: 58300"><p>hmm, some first thoughts.</p><p></p><p>1. when i read "Ghostly Visage" i cringed. that thing is death by itself.</p><p></p><p>2. call me a curmudgeon, but i don't let PCs be dread necros, even if they're evil, for precisely the reasons you pointed out. i found that the battle soon became a "Roll init for everyone. Dread's turn came up, so wait for the dread's army to make it's moves. Combat over."</p><p></p><p>3. psionics IS very powerful, but if you're adhering to how they're actually supposed to operate, the nova-option isn't very useful, and a psion will quickly see himself depleted and useless. shake up the encounters, like instead of the usual 4, give them 7 one day. of course, scale the CRs a tad. one of my favorites for making players go "Oh SH*T!" is a horde of shadows that all attack from different directions. yeah, they'll beat them sure enough, but for people with low strength scores, it's delightful to see them panic and try to teleport or run away screaming.</p><p></p><p>4. "...an item which doubles his controlling capacity, he can currently control 192 HD of undead he creates with Animate Dead." honestly? ditch the item. that sounds like a headache and a half to keep track of.</p></blockquote><p></p>
[QUOTE="krupintupple, post: 5329293, member: 58300"] hmm, some first thoughts. 1. when i read "Ghostly Visage" i cringed. that thing is death by itself. 2. call me a curmudgeon, but i don't let PCs be dread necros, even if they're evil, for precisely the reasons you pointed out. i found that the battle soon became a "Roll init for everyone. Dread's turn came up, so wait for the dread's army to make it's moves. Combat over." 3. psionics IS very powerful, but if you're adhering to how they're actually supposed to operate, the nova-option isn't very useful, and a psion will quickly see himself depleted and useless. shake up the encounters, like instead of the usual 4, give them 7 one day. of course, scale the CRs a tad. one of my favorites for making players go "Oh SH*T!" is a horde of shadows that all attack from different directions. yeah, they'll beat them sure enough, but for people with low strength scores, it's delightful to see them panic and try to teleport or run away screaming. 4. "...an item which doubles his controlling capacity, he can currently control 192 HD of undead he creates with Animate Dead." honestly? ditch the item. that sounds like a headache and a half to keep track of. [/QUOTE]
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