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Community
General Tabletop Discussion
D&D Older Editions
(3.5) Problem player and campaign issues
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<blockquote data-quote="LordMonty" data-source="post: 5329496" data-attributes="member: 94499"><p>Um at this point your main problem is overpowered players to rebalance i'd agree level loss is a bad idea as it just defeats the point but magic item destruction upon death is always a bonus but still they are dead <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>So another trick forgive me setting up the idea in detail its a habbit for me to over think things... fire ball them down as others have said above <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> 5 lvl10ish sorcerers with some cheap critter bait could be fun, with teleports, invisability and fireballs in an undergroup local... maybe seceret doors to make it more fun to flank them throw a good rogue in for extra murder.</p><p></p><p>To expand:</p><p>Sort of hidden temple of dragon worshipers, have some minor crap(kobolds) on the way in and then pound them with the above and don't forget traps nice and in character to the kobold theme. Maybe the geletinus cube in a pit trap because thats fair <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> just give them mostly low xp critters andrun them down with repeated encounts as again said above 7 or so in a day would begin to break them have a cave in trap to force them to not just flee sleep and so on. All things can be countered with a little thought.</p><p></p><p>Hope my ramblings help.</p></blockquote><p></p>
[QUOTE="LordMonty, post: 5329496, member: 94499"] Um at this point your main problem is overpowered players to rebalance i'd agree level loss is a bad idea as it just defeats the point but magic item destruction upon death is always a bonus but still they are dead :( So another trick forgive me setting up the idea in detail its a habbit for me to over think things... fire ball them down as others have said above :) 5 lvl10ish sorcerers with some cheap critter bait could be fun, with teleports, invisability and fireballs in an undergroup local... maybe seceret doors to make it more fun to flank them throw a good rogue in for extra murder. To expand: Sort of hidden temple of dragon worshipers, have some minor crap(kobolds) on the way in and then pound them with the above and don't forget traps nice and in character to the kobold theme. Maybe the geletinus cube in a pit trap because thats fair :) just give them mostly low xp critters andrun them down with repeated encounts as again said above 7 or so in a day would begin to break them have a cave in trap to force them to not just flee sleep and so on. All things can be countered with a little thought. Hope my ramblings help. [/QUOTE]
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