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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
(3.5) Problem player and campaign issues
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<blockquote data-quote="Jhaelen" data-source="post: 5330119" data-attributes="member: 46713"><p>Yawn. There's tons of monsters that are immune to precision/critical damage. The assassin is clearly the least problem.</p><p>Umm, well, what do you want then?</p><p></p><p>If you want challenging combats it's almost impossible to avoid that some of them will die from time to time. </p><p></p><p>If the cleric in my game wasn't paying attention, I'd have two or three dead pcs every session. And if he's doing his job, he's getting into danger (like last session when he was killed by efreet fighters after they realized he was the healer: Three efreet with three attacks each, dealing 4d6+26 on a crit for a potential total of 36d6+234 damage).</p><p></p><p>Really, I think you don't know what you want. One the one hand you're complaining the pcs are too strong, on the other hand you are holding yourself back when designing encounters.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5330119, member: 46713"] Yawn. There's tons of monsters that are immune to precision/critical damage. The assassin is clearly the least problem. Umm, well, what do you want then? If you want challenging combats it's almost impossible to avoid that some of them will die from time to time. If the cleric in my game wasn't paying attention, I'd have two or three dead pcs every session. And if he's doing his job, he's getting into danger (like last session when he was killed by efreet fighters after they realized he was the healer: Three efreet with three attacks each, dealing 4d6+26 on a crit for a potential total of 36d6+234 damage). Really, I think you don't know what you want. One the one hand you're complaining the pcs are too strong, on the other hand you are holding yourself back when designing encounters. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
(3.5) Problem player and campaign issues
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