Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
(3.5) Problem player and campaign issues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magesmiley" data-source="post: 5331975" data-attributes="member: 26292"><p>The intelligent armor strikes me as having some possibilities... if you play your cards right, you might even be able to get the player to do himself in with his own armor power trip. How about this:</p><p></p><p>Dangle some sort of an adventure hook involving a magical forge that the players can use to permanently enhance their magic armor at no cost to themselves. The odds are that the necro player will want to pursue this and be first in line to use it. Put some suitably nasty guardians so the players don't smell a rat.</p><p></p><p>Have the forge enhance non-intelligent magical armor (raising the enhancement bonus by +1 or so), but if used on intelligent armor, the armor sucks all of the magic out of the forge (and breaking it so no one else can use it), grossly enhancing the armor's powers. Make the armor exceedingly powerful at this point, with a disgustingly high ego score to match its newfound power (high enough that making the save will be dubious at best). And an attitude. And a megalomaniac mindset, trying to gather power for itself. Play it like an NPC.</p><p></p><p>Let the players try to figure out how to deal with this when the armor doesn't feel like doing what the necro wants it to do. Or causes him to do something he doesn't want to do. Or tries to use the players as the armor's pawn. So many fun possibilities if you can pull this off. </p><p></p><p>And you're giving the players what they want - more power (albeit with a stiff price tag), and some new and interesting encounters.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 5331975, member: 26292"] The intelligent armor strikes me as having some possibilities... if you play your cards right, you might even be able to get the player to do himself in with his own armor power trip. How about this: Dangle some sort of an adventure hook involving a magical forge that the players can use to permanently enhance their magic armor at no cost to themselves. The odds are that the necro player will want to pursue this and be first in line to use it. Put some suitably nasty guardians so the players don't smell a rat. Have the forge enhance non-intelligent magical armor (raising the enhancement bonus by +1 or so), but if used on intelligent armor, the armor sucks all of the magic out of the forge (and breaking it so no one else can use it), grossly enhancing the armor's powers. Make the armor exceedingly powerful at this point, with a disgustingly high ego score to match its newfound power (high enough that making the save will be dubious at best). And an attitude. And a megalomaniac mindset, trying to gather power for itself. Play it like an NPC. Let the players try to figure out how to deal with this when the armor doesn't feel like doing what the necro wants it to do. Or causes him to do something he doesn't want to do. Or tries to use the players as the armor's pawn. So many fun possibilities if you can pull this off. And you're giving the players what they want - more power (albeit with a stiff price tag), and some new and interesting encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
(3.5) Problem player and campaign issues
Top