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3.5 problematic rules list needed
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<blockquote data-quote="jodyjohnson" data-source="post: 2021562" data-attributes="member: 5590"><p>Things a DM might want to look at and decide on ahead of time: (How our group does it)</p><p></p><p>Maximum damage from Thrown or falling objects (Hulking Hurler build).</p><p>(20d6 max plus bonuses)</p><p></p><p>Whether Bluff: Feint trumps Uncanny Dodge.</p><p>(Bluff trumps UD)</p><p></p><p>Handling the transformation spells in general (Alter Self, the Polymorphs, Shapechange, Wildshape).</p><p>(Rewrite them all in line with Enlarge/Reduce and Divine Might i.e. a severe nerfing)</p><p></p><p>Defining alignment where the rubber meets the road.</p><p>(2 pages spell out the DMs idea of alignment based on PHB)</p><p></p><p>Spells that might be on the house rule list (Fire Seeds, Mages Disjunction, Quills, Brambles/Spikes, Gate)</p><p>(We change all these)</p><p></p><p>Spells which are unclear (Protection from X, Break Enchantment, True Seeing).</p><p>(Each has a clarification)</p><p></p><p>Does Vorpal trump Fortification on armor.</p><p>(No - yes, we're Vorpal haters)</p><p></p><p>Define the interaction of extradimensional and nondimensional spaces.</p><p>(only Bag of Holding and Portable Hole have interaction consequences)</p><p></p><p>Metamagic Rods and the Sudden metamagic feats.</p><p>(We cap these at maximum level castable)</p><p></p><p>General rules that get complicated:</p><p></p><p>Mounted combat</p><p>(Rules of the Game articles)</p><p></p><p>Grappling (especially with natural weapons/unarmed strikes)</p><p>(FAQ mostly)</p><p></p><p>Transformations including Wildshape.</p><p>(Rules of the Game and then House ruled based on the RoG)</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 2021562, member: 5590"] Things a DM might want to look at and decide on ahead of time: (How our group does it) Maximum damage from Thrown or falling objects (Hulking Hurler build). (20d6 max plus bonuses) Whether Bluff: Feint trumps Uncanny Dodge. (Bluff trumps UD) Handling the transformation spells in general (Alter Self, the Polymorphs, Shapechange, Wildshape). (Rewrite them all in line with Enlarge/Reduce and Divine Might i.e. a severe nerfing) Defining alignment where the rubber meets the road. (2 pages spell out the DMs idea of alignment based on PHB) Spells that might be on the house rule list (Fire Seeds, Mages Disjunction, Quills, Brambles/Spikes, Gate) (We change all these) Spells which are unclear (Protection from X, Break Enchantment, True Seeing). (Each has a clarification) Does Vorpal trump Fortification on armor. (No - yes, we're Vorpal haters) Define the interaction of extradimensional and nondimensional spaces. (only Bag of Holding and Portable Hole have interaction consequences) Metamagic Rods and the Sudden metamagic feats. (We cap these at maximum level castable) General rules that get complicated: Mounted combat (Rules of the Game articles) Grappling (especially with natural weapons/unarmed strikes) (FAQ mostly) Transformations including Wildshape. (Rules of the Game and then House ruled based on the RoG) [/QUOTE]
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