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[3.5 Psionics] How would you fix psionics?
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<blockquote data-quote="Melriken" data-source="post: 678084" data-attributes="member: 10226"><p>I would like to see a skills and feat system. One with about 10-15 skills that as you put more ranks into them (okay as you get higher results) start to get better and better. Some of the potential effects could be limited by ranks and not just atual skill check, but these should be feats that add to a skill and just have the ranks as a pre-req. and keep the psi points.</p><p></p><p>IE.</p><p></p><p>Ecto-Plasmic Armor (Wis, trained only, exclusive)</p><p>You can wrap yourself in psionic energys, providing yourself with increadibly strong defences.</p><p>Cost: 3 Psi Points</p><p>Durration: a number of minutes equal to the check result</p><p>Check: When you use this skill (standard action) Consult the following table, you may take a result lower then your actual result if you wish. Armor bonuses provided by this skill are not bypassed by incoporial touch attacks. Damage reduction provided by this skill can not exceed 10/+3, and Damage reduction bypassed values round down. Armor bonuses may not exceed +12, and this effect does not stack with shields.</p><p>[CODE]</p><p>Check | Effect</p><p>--------+---------</p><p> < 5 | Power Failes</p><p> 6 - 10 | Armor bonus +4</p><p>11 - 20 | Armor Bonus +6</p><p>18 - 25 | Damage Reduction 2/silver</p><p>21 - 30 | Armor Bonus +8</p><p>26 - 40 | Damage Reduction 4/+1</p><p> +10 | Armor Bonus prior +1</p><p> +15 | Damage Reduction prior +2/+.5</p><p>[/CODE] </p><p></p><p>Feat:</p><p>Ecto-plasmic skin.</p><p>Requirement: Ecto-Plasmic Armor 11 ranks</p><p>benifit: make Ecto-Plasmic Armor checks, the cost increases to 5 Psi Points. You may take the armor bonus as a natural armor bonus of one half the size, this bonus may not exceed +6. Your Damage reduction may go up to 20/+5.</p><p></p><p>Obviously these arnt very thought out, but they do show the kind of system I would like to see... but then I am strange...</p></blockquote><p></p>
[QUOTE="Melriken, post: 678084, member: 10226"] I would like to see a skills and feat system. One with about 10-15 skills that as you put more ranks into them (okay as you get higher results) start to get better and better. Some of the potential effects could be limited by ranks and not just atual skill check, but these should be feats that add to a skill and just have the ranks as a pre-req. and keep the psi points. IE. Ecto-Plasmic Armor (Wis, trained only, exclusive) You can wrap yourself in psionic energys, providing yourself with increadibly strong defences. Cost: 3 Psi Points Durration: a number of minutes equal to the check result Check: When you use this skill (standard action) Consult the following table, you may take a result lower then your actual result if you wish. Armor bonuses provided by this skill are not bypassed by incoporial touch attacks. Damage reduction provided by this skill can not exceed 10/+3, and Damage reduction bypassed values round down. Armor bonuses may not exceed +12, and this effect does not stack with shields. [CODE] Check | Effect --------+--------- < 5 | Power Failes 6 - 10 | Armor bonus +4 11 - 20 | Armor Bonus +6 18 - 25 | Damage Reduction 2/silver 21 - 30 | Armor Bonus +8 26 - 40 | Damage Reduction 4/+1 +10 | Armor Bonus prior +1 +15 | Damage Reduction prior +2/+.5 [/CODE] Feat: Ecto-plasmic skin. Requirement: Ecto-Plasmic Armor 11 ranks benifit: make Ecto-Plasmic Armor checks, the cost increases to 5 Psi Points. You may take the armor bonus as a natural armor bonus of one half the size, this bonus may not exceed +6. Your Damage reduction may go up to 20/+5. Obviously these arnt very thought out, but they do show the kind of system I would like to see... but then I am strange... [/QUOTE]
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[3.5 Psionics] How would you fix psionics?
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