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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Question - Single or Multiple Checks
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<blockquote data-quote="Vegepygmy" data-source="post: 5282800" data-attributes="member: 40109"><p>I'd assume the guards are all taking 10 on their Spot and Listen checks, which effectively sets a single DC the thief has to beat. If, for some reason, the guards are especially alert, I'd have one of them roll and I'd give him a +2 circumstance bonus for having extra sets of ears around. (I wouldn't do +1 per extra guard, as some have suggested, because eventually you just run into the same problem of it being impossible to sneak past a sufficiently large group, whether that's 10, 20, 50 or 100 guards.)</p><p> </p><p>The same way, but it's up to the players to decide whether <em>they</em> want to take 10 or not. You're only as quiet as your quietest member, so it may behoove the two stealthier players to take 10 on their checks (ensuring that an unlucky roll doesn't hose the rest of their group), while the clumsy one "takes his chances" and rolls, hoping for a good result. Or, if they think even their worst member can do well enough by taking 10, they can all do so.</p><p> </p><p>Frankthedm makes a good point, so I should mention that I similarly tweak the rules when the roles are reversed. IMO, if you give every individual spotter/listener a roll, you just make stealth an unusable tactic, and I don't want to do that.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5282800, member: 40109"] I'd assume the guards are all taking 10 on their Spot and Listen checks, which effectively sets a single DC the thief has to beat. If, for some reason, the guards are especially alert, I'd have one of them roll and I'd give him a +2 circumstance bonus for having extra sets of ears around. (I wouldn't do +1 per extra guard, as some have suggested, because eventually you just run into the same problem of it being impossible to sneak past a sufficiently large group, whether that's 10, 20, 50 or 100 guards.) The same way, but it's up to the players to decide whether [I]they[/I] want to take 10 or not. You're only as quiet as your quietest member, so it may behoove the two stealthier players to take 10 on their checks (ensuring that an unlucky roll doesn't hose the rest of their group), while the clumsy one "takes his chances" and rolls, hoping for a good result. Or, if they think even their worst member can do well enough by taking 10, they can all do so. Frankthedm makes a good point, so I should mention that I similarly tweak the rules when the roles are reversed. IMO, if you give every individual spotter/listener a roll, you just make stealth an unusable tactic, and I don't want to do that. [/QUOTE]
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3.5 Question - Single or Multiple Checks
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