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3.5 Question - Single or Multiple Checks
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<blockquote data-quote="Uder" data-source="post: 5287525" data-attributes="member: 11949"><p>Probably because if they spelled out every game procedure that was subject to DM's discretion, there wouldn't be any room for rules.</p><p></p><p></p><p></p><p>I've seen some D&D modules (RtToEE in particular) use that exact ruling... essentially inattentive guards "Take 5." IIRC Somewhere else I've even seen the idea of "Taking 0" put forth for people that are sleeping, but that's neither here nor there.</p><p></p><p></p><p></p><p>I wouldn't consider talking amongst themselves distracting enough to prevent them from taking 10 anyway. Maybe if they were playing dice or something similar. Even though 3.5 never defines "distraction," it's almost always used in context as being along the lines of combat, vigorous motion, surrounded by biting insects, etc.</p><p></p><p>As a side note, you can take a Concentration check (DC varies, set by DM) to ignore a distraction. IMO, this would allow you to take 10 in many situations that are normally prohibited. Of course, if you fail the Concentration check, the skill check auto-fails, so you might be better off rolling... and by the time you've thought all this through you've lost the main advantage of Taking 10, which is to speed up and simplify mostly mundane rolls.</p></blockquote><p></p>
[QUOTE="Uder, post: 5287525, member: 11949"] Probably because if they spelled out every game procedure that was subject to DM's discretion, there wouldn't be any room for rules. I've seen some D&D modules (RtToEE in particular) use that exact ruling... essentially inattentive guards "Take 5." IIRC Somewhere else I've even seen the idea of "Taking 0" put forth for people that are sleeping, but that's neither here nor there. I wouldn't consider talking amongst themselves distracting enough to prevent them from taking 10 anyway. Maybe if they were playing dice or something similar. Even though 3.5 never defines "distraction," it's almost always used in context as being along the lines of combat, vigorous motion, surrounded by biting insects, etc. As a side note, you can take a Concentration check (DC varies, set by DM) to ignore a distraction. IMO, this would allow you to take 10 in many situations that are normally prohibited. Of course, if you fail the Concentration check, the skill check auto-fails, so you might be better off rolling... and by the time you've thought all this through you've lost the main advantage of Taking 10, which is to speed up and simplify mostly mundane rolls. [/QUOTE]
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3.5 Question - Single or Multiple Checks
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