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General Tabletop Discussion
D&D Older Editions
[3.5] Quick Draw as an Immediate Action?
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<blockquote data-quote="DumbPaladin" data-source="post: 5200922" data-attributes="member: 90770"><p>I think I need to clarify. Not surprising, since this is my first post here...</p><p></p><p>Quick Draw is still a free action you can take on your turn, in his thinking, so that aspect of the RAW feat wording didn't change. What changed is that monsters seem to apparently now have the ability to Quick Draw a weapon into their hand when it's NOT their turn, which makes it an Immediate Action.</p><p></p><p>So I guess, technically, it's now a Free Action and an Immediate Action, depending on which use is better for you.</p><p></p><p>Obviously, the DM can make his own house rules, and I pointed out that all the PCs with Quick Draw would need to have this power too, and he had no problem with that.</p><p></p><p>But somehow, I'm thinking this could actually be really bad and unbalancing -- and I'm looking for keener minds than mine to point out what I'm missing. The only thing I can think of is this makes the Disarm action incredibly useless, since you can't actually ever disarm a person who has Quick Draw if they can whip a new weapon out whenever they wish (even when it's not their turn).</p><p></p><p>But are there any other downsides or ways this unbalances the game, or breaks certain types of builds? Anything?</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5200922, member: 90770"] I think I need to clarify. Not surprising, since this is my first post here... Quick Draw is still a free action you can take on your turn, in his thinking, so that aspect of the RAW feat wording didn't change. What changed is that monsters seem to apparently now have the ability to Quick Draw a weapon into their hand when it's NOT their turn, which makes it an Immediate Action. So I guess, technically, it's now a Free Action and an Immediate Action, depending on which use is better for you. Obviously, the DM can make his own house rules, and I pointed out that all the PCs with Quick Draw would need to have this power too, and he had no problem with that. But somehow, I'm thinking this could actually be really bad and unbalancing -- and I'm looking for keener minds than mine to point out what I'm missing. The only thing I can think of is this makes the Disarm action incredibly useless, since you can't actually ever disarm a person who has Quick Draw if they can whip a new weapon out whenever they wish (even when it's not their turn). But are there any other downsides or ways this unbalances the game, or breaks certain types of builds? Anything? [/QUOTE]
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[3.5] Quick Draw as an Immediate Action?
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