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<blockquote data-quote="JoeGKushner" data-source="post: 957894" data-attributes="member: 1129"><p>Lets see... </p><p></p><p>"Cool ideas on how to beaf up the monsters or change them just enough that the PCs are confused. Great idea."</p><p></p><p>There is a section in the book on how to increase a monster's power. It has use of classes, CR, templates, and something like an "elite stat block" where the stats are buffed from the average or something. Reminded me a little of the old DMG where the p values increased depending on what special abilities you gave the monster but it's not necessarily a how to make a monster. That's a seperate section.</p><p></p><p>The full stat advancement blocks for the different types (giants, undead, humanoid, beast, etc...) was done farily well too if I recall correclty.</p><p></p><p>Someone asked about yugoloths. Sorry, wasn't looking for those bad boys. There is a huge section on angels though and it includes solars and planetars.</p><p></p><p>The MM breaks down kinda like this:</p><p></p><p>Chapter One: Monsters A-Z</p><p>Chapter Two: Animals</p><p>Chapter Three; Vermin</p><p>Chapter Four: Improving Monsters</p><p>Chapter Five: Making Monsters</p><p>Chapter Six: Monster Skills and Feats</p><p>Chapter Seven: Glossary</p><p></p><p>As far as racial traits goes, when I say without the stats, I mean if I have to breakdown the stats to custmozie the creature, then it's making me do more work then necessary and some of the choices for making the list, like stone giant, and not making the list, like the aranea, are very odd.</p><p></p><p>The improved familiar and cohert I image are for the mages who have improved familiar or druids and rangers who have coherts.</p><p></p><p>The whole thing with the level and class being listed with the humanoids was great and made things clear. Funny thing is kobolds are CR -3 if they have an NPC class. I didn't notice how that would work with lower level creatures though so can't answer any more questions on that oddity.</p><p></p><p>Didn't notice if humans were listed.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 957894, member: 1129"] Lets see... "Cool ideas on how to beaf up the monsters or change them just enough that the PCs are confused. Great idea." There is a section in the book on how to increase a monster's power. It has use of classes, CR, templates, and something like an "elite stat block" where the stats are buffed from the average or something. Reminded me a little of the old DMG where the p values increased depending on what special abilities you gave the monster but it's not necessarily a how to make a monster. That's a seperate section. The full stat advancement blocks for the different types (giants, undead, humanoid, beast, etc...) was done farily well too if I recall correclty. Someone asked about yugoloths. Sorry, wasn't looking for those bad boys. There is a huge section on angels though and it includes solars and planetars. The MM breaks down kinda like this: Chapter One: Monsters A-Z Chapter Two: Animals Chapter Three; Vermin Chapter Four: Improving Monsters Chapter Five: Making Monsters Chapter Six: Monster Skills and Feats Chapter Seven: Glossary As far as racial traits goes, when I say without the stats, I mean if I have to breakdown the stats to custmozie the creature, then it's making me do more work then necessary and some of the choices for making the list, like stone giant, and not making the list, like the aranea, are very odd. The improved familiar and cohert I image are for the mages who have improved familiar or druids and rangers who have coherts. The whole thing with the level and class being listed with the humanoids was great and made things clear. Funny thing is kobolds are CR -3 if they have an NPC class. I didn't notice how that would work with lower level creatures though so can't answer any more questions on that oddity. Didn't notice if humans were listed. [/QUOTE]
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