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3.5 Ranger Combat Styles
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 769590" data-attributes="member: 5868"><p>Useful combat styles:</p><p></p><p>Two weapon</p><p>Archery/crossbow</p><p>Double Weapon</p><p>Unarmed</p><p>Reach weapon</p><p>Thrown weapon</p><p>Sword-and-shield</p><p>Two-handed weapon</p><p></p><p>I'd like the range to be a good all-around wilderness warrior/scout-type, who can survive well in the woods alone. He's the fighter/druid/rogue to the paladin's fighter/cleric. I think that includes:</p><p></p><p>- 6 skill points per level</p><p>- Good Fort saves (reflex a bonus)</p><p>- Light or medium armor</p><p>- d10 hit die (gotta be tougher than the druid)</p><p>- Favored terrain is better than favored enemy (FE needs tweaking)</p><p>- Spellcasting? Yes or no. If yes, focused on wilderness skills, sneaking, and hit-and-run fighting.</p><p>- Combat Styles? As long as it has some options (and archery must be one), sure, why not? Then the fighter is the most flexible, the barbarian has rage and mucho HP, the paladin has holy skills/lay on hands/spells, and the ranger has a feat path.</p><p>- Virtual feats? Nah, make 'em real feats. Just spread 'em out for no front-loading.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 769590, member: 5868"] Useful combat styles: Two weapon Archery/crossbow Double Weapon Unarmed Reach weapon Thrown weapon Sword-and-shield Two-handed weapon I'd like the range to be a good all-around wilderness warrior/scout-type, who can survive well in the woods alone. He's the fighter/druid/rogue to the paladin's fighter/cleric. I think that includes: - 6 skill points per level - Good Fort saves (reflex a bonus) - Light or medium armor - d10 hit die (gotta be tougher than the druid) - Favored terrain is better than favored enemy (FE needs tweaking) - Spellcasting? Yes or no. If yes, focused on wilderness skills, sneaking, and hit-and-run fighting. - Combat Styles? As long as it has some options (and archery must be one), sure, why not? Then the fighter is the most flexible, the barbarian has rage and mucho HP, the paladin has holy skills/lay on hands/spells, and the ranger has a feat path. - Virtual feats? Nah, make 'em real feats. Just spread 'em out for no front-loading. [/QUOTE]
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