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3.5 Ranger & Druid
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<blockquote data-quote="Tharkon" data-source="post: 5588741" data-attributes="member: 6674292"><p>The limit of the amount of free actions per round is set by the DM and common sense.</p><p>Talking is normally a free action but it makes sense that a conversation would take multiple rounds. It's up to the DM to set the exact limit depending on how important it really is for what's going on.</p><p>Swift and immediate actions were explained when the Complete Series were released. This does not mean they can't apply to the original books if the players and DM are aware of how they work.</p><p></p><p>You can take one swift or one immediate action per round.</p><p>You can only take swift actions during your turn, you can take immediate actions whenever you want.</p><p>An immediate action taken when it's not your turn counts towards your action limit of your upcoming turn.</p><p></p><p>Drawing a handbow can be done multiple times per round, therefor it is neither a swift nor an immediate action.</p><p>It can be done without firing a bow (common sense) so it is not necessarily part of the firing action.</p><p>Usually the need to draw and nock an arrow can be ignored to smoothen gameplay, but if you want a clear answer, depending on the situation I'd consider it one of the following:</p><p></p><ul> <li data-xf-list-type="ul">A draw action (either move, or part of move for BAB 1+)</li> <li data-xf-list-type="ul">Part of each attack in a full-attack action</li> <li data-xf-list-type="ul">Part of a ready action</li> <li data-xf-list-type="ul">Part of an attack action</li> </ul><p>In the case of the draw action I might allow rapid reload to function as quick draw.</p><p></p><p>Feats really depend on which way you want to go with a character.</p><p>Especially rangers, they could be archers or two-weapon fighters.</p><p></p><p>For archers Point Black Shot is useful on its own and as prerequisite for other features (especially since Favored Enemy already has the same 30 ft. range limit). For two-weapon fighters, perhaps Oversized Two-Weapon Fighting if you prefer one-handed weapons, or Weapon Finesse if you prefer light weapons (two-weapon fighting will require a high Dexterity eventually making weapon finesse more and more useful). For archers and melee alike, Weapon Focus can prove useful at low levels, but consider the fact you might end up with a different weapon in the future.</p><p>For druids Natural Spell is an excellent spell after they learn Wild Shape, since it allows them to combine their two main abilities (Wild Shape and spells).</p><p>At lower levels focus on whatever aspect your character mainly uses. For my Halfling Druid with a wolf as Animal Companion I chose Mounted Combat. If your druid is an avid summoner consider some conjuration metamagic (Spell Focus (Conjuration) & Augment Summoning).</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5588741, member: 6674292"] The limit of the amount of free actions per round is set by the DM and common sense. Talking is normally a free action but it makes sense that a conversation would take multiple rounds. It's up to the DM to set the exact limit depending on how important it really is for what's going on. Swift and immediate actions were explained when the Complete Series were released. This does not mean they can't apply to the original books if the players and DM are aware of how they work. You can take one swift or one immediate action per round. You can only take swift actions during your turn, you can take immediate actions whenever you want. An immediate action taken when it's not your turn counts towards your action limit of your upcoming turn. Drawing a handbow can be done multiple times per round, therefor it is neither a swift nor an immediate action. It can be done without firing a bow (common sense) so it is not necessarily part of the firing action. Usually the need to draw and nock an arrow can be ignored to smoothen gameplay, but if you want a clear answer, depending on the situation I'd consider it one of the following: [LIST] [*]A draw action (either move, or part of move for BAB 1+) [*]Part of each attack in a full-attack action [*]Part of a ready action [*]Part of an attack action [/LIST] In the case of the draw action I might allow rapid reload to function as quick draw. Feats really depend on which way you want to go with a character. Especially rangers, they could be archers or two-weapon fighters. For archers Point Black Shot is useful on its own and as prerequisite for other features (especially since Favored Enemy already has the same 30 ft. range limit). For two-weapon fighters, perhaps Oversized Two-Weapon Fighting if you prefer one-handed weapons, or Weapon Finesse if you prefer light weapons (two-weapon fighting will require a high Dexterity eventually making weapon finesse more and more useful). For archers and melee alike, Weapon Focus can prove useful at low levels, but consider the fact you might end up with a different weapon in the future. For druids Natural Spell is an excellent spell after they learn Wild Shape, since it allows them to combine their two main abilities (Wild Shape and spells). At lower levels focus on whatever aspect your character mainly uses. For my Halfling Druid with a wolf as Animal Companion I chose Mounted Combat. If your druid is an avid summoner consider some conjuration metamagic (Spell Focus (Conjuration) & Augment Summoning). [/QUOTE]
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