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3.5 Reflex Saves and Conditions Question
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<blockquote data-quote="anest1s" data-source="post: 5951938" data-attributes="member: 94230"><p>First of all, rogues get sneak attack when someone is denied his Dex to AC...so if houserule it like that, they lose sneak attacks. Secondly they have uncanny dodge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p><p></p><p></p><p></p><p>The problem with initative is that the trap has no initative...no dex score etc (you step on it after all)...and if it had, would I be able to play before it and walk away before it hits? Most of the times you have to roll for reflex it is something you couldn't normally avoid by walking away...(fireball that hits all the area instantaneously etc like Greenfield said for example) and while in the case of fireball you can think that you shouldn't be able to dodge without a good cover, the rules take a different approach saying that you *can dodge the fireball better if you have cover*. </p><p></p><p>Also, if you want to houserule everything about saves, you have to compare spell save DCs (spell level+ability score+10) and reflex save bonuses (ability mod+base reflex). With a first look they look ok to me though.</p></blockquote><p></p>
[QUOTE="anest1s, post: 5951938, member: 94230"] First of all, rogues get sneak attack when someone is denied his Dex to AC...so if houserule it like that, they lose sneak attacks. Secondly they have uncanny dodge :p. The problem with initative is that the trap has no initative...no dex score etc (you step on it after all)...and if it had, would I be able to play before it and walk away before it hits? Most of the times you have to roll for reflex it is something you couldn't normally avoid by walking away...(fireball that hits all the area instantaneously etc like Greenfield said for example) and while in the case of fireball you can think that you shouldn't be able to dodge without a good cover, the rules take a different approach saying that you *can dodge the fireball better if you have cover*. Also, if you want to houserule everything about saves, you have to compare spell save DCs (spell level+ability score+10) and reflex save bonuses (ability mod+base reflex). With a first look they look ok to me though. [/QUOTE]
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