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[3.5] Revision Spotlight - Druid class
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<blockquote data-quote="satori01" data-source="post: 934201" data-attributes="member: 7859"><p>Druids play a pretty central role in my campaign, so some of the changes are a little displeasing to me, but that is of course simply my problem.</p><p></p><p>The flexability with weapons is awesome, brings back the spirit of 1e weapon restrictions where the druid list while smaller than the cleric list was much better in terms of content,(staff and scimitar being the primary example).</p><p>A Druid in metal armor is inappropriate, besides making ironwood armor should be a major goal for a druid.</p><p></p><p>Spontaneous animal summoning is alright, frankly with the lack of outsider templates, most Drudical summonings are underpar for spell caster level in my exprerience. Personaly I would have perfered a more OA shaman addition, with the druid chosing one domain from animal, plant, fire, earth, water, and air, and using that domain,(with bonus spells) exactly like the cleric. I would then allow further domain choices at later levels. 1e druids received more spells per day then clerics, and I have always been a litte disapointed that clerics via domain spells have a little advantage, minor quibble though.</p><p></p><p>Further minor quibbles are manly based off my current campaign features. </p><p>I always explained the all knowing aspect of nature sense as Druids hearing in the back of their minds the "true name" of all animals and plants they see being told to them in drudic, a sort of "gaia's compentary track". The player in my campaign that plays a druid definetely has a somewhat off centered character, so when the party inadvertently discovered that he heard "voices in his head" via a mindreading spell,(trying to discover if a doppleganger had inflitrated the party), it tended to explain some of his excentric behavior,(after of course serving as a nice red herring <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). Again this is specificaly my problem, and the new mechanic makes more sense.</p><p></p><p>I do not like the limited time duration of wild shape though. I understand the decision, and compared to the newly limited duration of polymorph is still a substantial amount of time.</p><p>Thematically it hurts Druids as being the ultimate surviors though, Rangers might pitch a better tent, but druids dont need tents. If a druid wants to study aquatic life, form of a mackrel. Needs to go to the plane of fire, form of an elemental, so on and so forth.</p><p>I probably will keep the unlimited time duration for wildshape.</p><p></p><p>Overall I like it.</p></blockquote><p></p>
[QUOTE="satori01, post: 934201, member: 7859"] Druids play a pretty central role in my campaign, so some of the changes are a little displeasing to me, but that is of course simply my problem. The flexability with weapons is awesome, brings back the spirit of 1e weapon restrictions where the druid list while smaller than the cleric list was much better in terms of content,(staff and scimitar being the primary example). A Druid in metal armor is inappropriate, besides making ironwood armor should be a major goal for a druid. Spontaneous animal summoning is alright, frankly with the lack of outsider templates, most Drudical summonings are underpar for spell caster level in my exprerience. Personaly I would have perfered a more OA shaman addition, with the druid chosing one domain from animal, plant, fire, earth, water, and air, and using that domain,(with bonus spells) exactly like the cleric. I would then allow further domain choices at later levels. 1e druids received more spells per day then clerics, and I have always been a litte disapointed that clerics via domain spells have a little advantage, minor quibble though. Further minor quibbles are manly based off my current campaign features. I always explained the all knowing aspect of nature sense as Druids hearing in the back of their minds the "true name" of all animals and plants they see being told to them in drudic, a sort of "gaia's compentary track". The player in my campaign that plays a druid definetely has a somewhat off centered character, so when the party inadvertently discovered that he heard "voices in his head" via a mindreading spell,(trying to discover if a doppleganger had inflitrated the party), it tended to explain some of his excentric behavior,(after of course serving as a nice red herring :)). Again this is specificaly my problem, and the new mechanic makes more sense. I do not like the limited time duration of wild shape though. I understand the decision, and compared to the newly limited duration of polymorph is still a substantial amount of time. Thematically it hurts Druids as being the ultimate surviors though, Rangers might pitch a better tent, but druids dont need tents. If a druid wants to study aquatic life, form of a mackrel. Needs to go to the plane of fire, form of an elemental, so on and so forth. I probably will keep the unlimited time duration for wildshape. Overall I like it. [/QUOTE]
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[3.5] Revision Spotlight - Druid class
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