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[3.5] Revision Spotlight - Druid class
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<blockquote data-quote="jasamcarl" data-source="post: 934989" data-attributes="member: 1251"><p>Having not played or run any druids, i am in little position to argue some of these points, particularly on the spell list, though i was always given the impression that it was generally weaker outside of a few particularly (overly) strong spells, which have probably been toned down. Wild shape is pretty weak at high levels given the limitation of animal (even dire) choices whose hd doesn't scale well with character level, and which mostly preclude casting those same spells; even elemental wildshape probably has little effect in the end in terms of combat effectiveness, because their special abilities are not as potent as spells cast at that level or even that fighter's attack. Animal companion is similarly a limited asset in combat, excluding the strong influence of animal growth, which has probably been altered (i've heard atleast one rumor to that effect). Nature abilities are barely worth a mention when it comes to balance, outside a minor increase in versatility. The druid as written has the same weakness of every hybrid class, use of many of its abilities comes at an oppurtunity cost of its other abilities; they don't 'stack' as well as a fighter, wizard, or even cleric. </p><p></p><p>Now i'm looking at the suppossed 'power-ups', none of which look particularly strong. Animal companion seems weaker than before. Spontaneous casting of Nature's summons will not be effective in most standard dungeon settings where the druid has tends to memorize standard damage spells....</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 934989, member: 1251"] Having not played or run any druids, i am in little position to argue some of these points, particularly on the spell list, though i was always given the impression that it was generally weaker outside of a few particularly (overly) strong spells, which have probably been toned down. Wild shape is pretty weak at high levels given the limitation of animal (even dire) choices whose hd doesn't scale well with character level, and which mostly preclude casting those same spells; even elemental wildshape probably has little effect in the end in terms of combat effectiveness, because their special abilities are not as potent as spells cast at that level or even that fighter's attack. Animal companion is similarly a limited asset in combat, excluding the strong influence of animal growth, which has probably been altered (i've heard atleast one rumor to that effect). Nature abilities are barely worth a mention when it comes to balance, outside a minor increase in versatility. The druid as written has the same weakness of every hybrid class, use of many of its abilities comes at an oppurtunity cost of its other abilities; they don't 'stack' as well as a fighter, wizard, or even cleric. Now i'm looking at the suppossed 'power-ups', none of which look particularly strong. Animal companion seems weaker than before. Spontaneous casting of Nature's summons will not be effective in most standard dungeon settings where the druid has tends to memorize standard damage spells.... [/QUOTE]
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[3.5] Revision Spotlight - Druid class
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