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[3.5] Revision Spotlight - Druid class
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<blockquote data-quote="DrinkingBuddy" data-source="post: 935481" data-attributes="member: 12379"><p>Thank you Plane Sailing. I was going to point this out earlier using my Living Greyhawk druid as an example but decided it would come across as whining. So here I go, let the whining begin.</p><p></p><p>At 8th level my druid is just starting to be of use in a group, aside from the phenom tracking ability, she had little to offer in </p><p></p><p>a) combat (even in animal form, esp when AC drops through the floor without some major magic items)</p><p></p><p>b) healing (a greater magic fang or Cure Mod... hmmm. Flame Strike or Cure Serious. Heck even the fighters say "TAKE FLAME STRIKE!")</p><p></p><p>c) firepower (aside from fast track on flame strike, there is almost no fire power in the repitore, SNA are laughable even at 8th level excepting perhaps the thoqqua which is versitile but still weak)</p><p></p><p>For all the cool druid tricksy stuff, it just does not make a very powerful character. Spells are utilitarian, but weak. At least spontanious casting will kind of help allieviate that problem. Of course LG is a different animal than a home game and may not be a fair comparison, but in my 2 years of druid playing experience, they are very underpowered. Track and heal are the two things I have added to an adventure above any other. And the occasional dire weasel attack. Other than that though...</p><p></p><p>Let me note that my druid has had very limited magic items and has not had access to feats outside of the PHB. Bag of Tricks II is the biggie. With a bead of karma, ring of animal friendship, and access to Natural Spell feat, things might be different. She ain't maximized, true, but a character shouldn't NEED to be maximized to be viable. </p><p></p><p>I fully enjoy playing a druid I just do not believe they are one of the 2 most powerful classes in the game. I look forward to the changes, they can only improve things, lets hope that spell list gets a major boost (no access to Bull Strength? what?)</p></blockquote><p></p>
[QUOTE="DrinkingBuddy, post: 935481, member: 12379"] Thank you Plane Sailing. I was going to point this out earlier using my Living Greyhawk druid as an example but decided it would come across as whining. So here I go, let the whining begin. At 8th level my druid is just starting to be of use in a group, aside from the phenom tracking ability, she had little to offer in a) combat (even in animal form, esp when AC drops through the floor without some major magic items) b) healing (a greater magic fang or Cure Mod... hmmm. Flame Strike or Cure Serious. Heck even the fighters say "TAKE FLAME STRIKE!") c) firepower (aside from fast track on flame strike, there is almost no fire power in the repitore, SNA are laughable even at 8th level excepting perhaps the thoqqua which is versitile but still weak) For all the cool druid tricksy stuff, it just does not make a very powerful character. Spells are utilitarian, but weak. At least spontanious casting will kind of help allieviate that problem. Of course LG is a different animal than a home game and may not be a fair comparison, but in my 2 years of druid playing experience, they are very underpowered. Track and heal are the two things I have added to an adventure above any other. And the occasional dire weasel attack. Other than that though... Let me note that my druid has had very limited magic items and has not had access to feats outside of the PHB. Bag of Tricks II is the biggie. With a bead of karma, ring of animal friendship, and access to Natural Spell feat, things might be different. She ain't maximized, true, but a character shouldn't NEED to be maximized to be viable. I fully enjoy playing a druid I just do not believe they are one of the 2 most powerful classes in the game. I look forward to the changes, they can only improve things, lets hope that spell list gets a major boost (no access to Bull Strength? what?) [/QUOTE]
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[3.5] Revision Spotlight - Druid class
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