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[3.5] Revision Spotlight - Druid class
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<blockquote data-quote="Plane Sailing" data-source="post: 936899" data-attributes="member: 114"><p>I like to think of it as less of an argument and more of a hypothesis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>I think this hits the nail on the head, to be honest. It seems as if the general policy was to make classes which their research (of whatever kind) showed to be undesirable or under-played into more commonly played classes by boosting their power. I don't know about you, but I've seen more clerics in play now than before. I would guess that they are following that logic through with druids (and to a certain extent bards, perhaps?)</p><p></p><p>It isn't that I think this is the *only* rationale for changes which they make to classes, but it seems to be one of them.</p><p></p><p>There has been one druid player in my campaign, who got up to 5th level then asked if he could retire the character and bring in something else because he felt underpowered and a fifth wheel compared to everyone else in the party. Regrettably his second character was so optimised for AC that he turned out to be less than impressive in other respects, and a few months later the chap left my gaming group. This isn't a "3e druid class forced a player out of my group" story <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'm very pleased with the changes they are making to the 3.5e druid. I'd considered playing a druid for my last character, I'd consider it even more strongly if and when we move to 3.5e rules.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 936899, member: 114"] I like to think of it as less of an argument and more of a hypothesis ;) I think this hits the nail on the head, to be honest. It seems as if the general policy was to make classes which their research (of whatever kind) showed to be undesirable or under-played into more commonly played classes by boosting their power. I don't know about you, but I've seen more clerics in play now than before. I would guess that they are following that logic through with druids (and to a certain extent bards, perhaps?) It isn't that I think this is the *only* rationale for changes which they make to classes, but it seems to be one of them. There has been one druid player in my campaign, who got up to 5th level then asked if he could retire the character and bring in something else because he felt underpowered and a fifth wheel compared to everyone else in the party. Regrettably his second character was so optimised for AC that he turned out to be less than impressive in other respects, and a few months later the chap left my gaming group. This isn't a "3e druid class forced a player out of my group" story :) I'm very pleased with the changes they are making to the 3.5e druid. I'd considered playing a druid for my last character, I'd consider it even more strongly if and when we move to 3.5e rules. Cheers [/QUOTE]
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