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[3.5] Revision Spotlight - Druid class
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<blockquote data-quote="jasamcarl" data-source="post: 937234" data-attributes="member: 1251"><p>Look, my logic is simple. If one archetype is not as popular as others, then they are using the wrong archetype, true. But the mechanical end also has to be considered. Are you suggesting that no one chooses not to play a class because they are underpowered? Or if the viable combat options aren't tactically interesting? To generalize by saying that any attempted tweak will be 'giving them TOO much' is simplistic; many people play this game as GAME. When I look at a class, I look at how much fun it is to play over the large series of combats that will await me. A DM can integrate utility stuff for any class, and utility powers tend to be very binary. Combat is where the game is at its best, and I think many others would agree with me.</p><p></p><p>And yes, the more popular the core classes, the more popular the game, because, as options, they account for an intrinsic part of what constitutes a games 'quality'. To say otherwise looses sight of the big picture, i.e. the game as product.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 937234, member: 1251"] Look, my logic is simple. If one archetype is not as popular as others, then they are using the wrong archetype, true. But the mechanical end also has to be considered. Are you suggesting that no one chooses not to play a class because they are underpowered? Or if the viable combat options aren't tactically interesting? To generalize by saying that any attempted tweak will be 'giving them TOO much' is simplistic; many people play this game as GAME. When I look at a class, I look at how much fun it is to play over the large series of combats that will await me. A DM can integrate utility stuff for any class, and utility powers tend to be very binary. Combat is where the game is at its best, and I think many others would agree with me. And yes, the more popular the core classes, the more popular the game, because, as options, they account for an intrinsic part of what constitutes a games 'quality'. To say otherwise looses sight of the big picture, i.e. the game as product. [/QUOTE]
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[3.5] Revision Spotlight - Druid class
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