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3.5 revisions caused by prestige classes?
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<blockquote data-quote="Apok" data-source="post: 1455889" data-attributes="member: 1969"><p>I'm not so sure that's a good idea, for a couple of reasons.</p><p></p><p>For one, this method of balance can be easily skirted by coming up with new names for certain bonuses. Third party publishers have already done this to skirt the rules a bit, but I can see how it can be taken to absurd levels. It doesn't do anything but force you to keep track of every single + to attack rolls, saves, AC, or whatever and exactly what kind of named bonus it is. Pure hassle. "Why, yes, Dave, my AC is a 52. Base 10 +4 armor bonus, +3 Dex bonus, +1 Dodge bonus, +5 Luck bonus, +5 Munchkin Bloodline bonus, +2 Eaten of the Ambrosia Bonus, +1 Favored of Crom bonus, +3 Guacamole Master bonus..." Gets very ridiculous very quickly, ne?</p><p></p><p>The other reason is that it tends to put a cap on a character's overall effectiveness. If you know that, with all the equipment and stat-boosting stuff out there, you can never gain more than a +30 to your AC (or saves or whatever) without making stuff up, then you've just set a ceiling that cannot be breached without mucking around with the rules. I like unnamed bonuses stacking becaus you can always trancend to a new level of power, and let's face it; power in D&D is about stacking numbers. </p><p></p><p>Think of unnamed stacking bonuses as having 'unlimited growth potential' for your PC's and NPC's written into the system.</p></blockquote><p></p>
[QUOTE="Apok, post: 1455889, member: 1969"] I'm not so sure that's a good idea, for a couple of reasons. For one, this method of balance can be easily skirted by coming up with new names for certain bonuses. Third party publishers have already done this to skirt the rules a bit, but I can see how it can be taken to absurd levels. It doesn't do anything but force you to keep track of every single + to attack rolls, saves, AC, or whatever and exactly what kind of named bonus it is. Pure hassle. "Why, yes, Dave, my AC is a 52. Base 10 +4 armor bonus, +3 Dex bonus, +1 Dodge bonus, +5 Luck bonus, +5 Munchkin Bloodline bonus, +2 Eaten of the Ambrosia Bonus, +1 Favored of Crom bonus, +3 Guacamole Master bonus..." Gets very ridiculous very quickly, ne? The other reason is that it tends to put a cap on a character's overall effectiveness. If you know that, with all the equipment and stat-boosting stuff out there, you can never gain more than a +30 to your AC (or saves or whatever) without making stuff up, then you've just set a ceiling that cannot be breached without mucking around with the rules. I like unnamed bonuses stacking becaus you can always trancend to a new level of power, and let's face it; power in D&D is about stacking numbers. Think of unnamed stacking bonuses as having 'unlimited growth potential' for your PC's and NPC's written into the system. [/QUOTE]
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