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3.5 revisions caused by prestige classes?
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<blockquote data-quote="Merlion" data-source="post: 1460169" data-attributes="member: 10397"><p>I agree with this very strongly. Several of the changes were uneccsary, badly handled, or both with the Spell Focus thing being a prime example. Making GSF add +1 instead of +2, and saying that an Archmage can only take Spell Power say, twice, would have fixed that nicely. But instead, two of the only feats in core that actualy enhance spellcasting are now neccsary but somewhat poor choices, and the whole concept of spell dc increase from other sources has been more or less outlawed.</p><p> And then we have the wholesale attack on the idea of using magic for anything other than combat in 3.5</p><p> Why did they even make Archmage core if it was unbalanced? If the problems were coming from outside core...so what? what concern of WOTCs is that? Its up to the individual DMs to decide what to allow in their campaigns or not. I agree that changing the core rules because of problems from other sources is silly.</p><p> As near as I can tell, the reason behind the revision...for the people really in charge at Hasbro/WoTC was of course money. First, they want DnD to be more like Magic. People buy magic continiously, because you have to keep up with the current series if you want to play in tournaments etc, and new sets come out every few months. The acceleration of new editions of DnD is I think largely just a way to try and emulate this. Normaly, you but your few DnD books, and your set, and dont have to worry about a new edition for many years. They seem to want to change that.</p><p> The second thing is, they seem to be aiming towards a younger audience, and more and more to the computer game crowd...hence, more and more focus on combat, nerfing of utility spells, ephasis on minis etc etc.</p><p> Those I think are the real reasons.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1460169, member: 10397"] I agree with this very strongly. Several of the changes were uneccsary, badly handled, or both with the Spell Focus thing being a prime example. Making GSF add +1 instead of +2, and saying that an Archmage can only take Spell Power say, twice, would have fixed that nicely. But instead, two of the only feats in core that actualy enhance spellcasting are now neccsary but somewhat poor choices, and the whole concept of spell dc increase from other sources has been more or less outlawed. And then we have the wholesale attack on the idea of using magic for anything other than combat in 3.5 Why did they even make Archmage core if it was unbalanced? If the problems were coming from outside core...so what? what concern of WOTCs is that? Its up to the individual DMs to decide what to allow in their campaigns or not. I agree that changing the core rules because of problems from other sources is silly. As near as I can tell, the reason behind the revision...for the people really in charge at Hasbro/WoTC was of course money. First, they want DnD to be more like Magic. People buy magic continiously, because you have to keep up with the current series if you want to play in tournaments etc, and new sets come out every few months. The acceleration of new editions of DnD is I think largely just a way to try and emulate this. Normaly, you but your few DnD books, and your set, and dont have to worry about a new edition for many years. They seem to want to change that. The second thing is, they seem to be aiming towards a younger audience, and more and more to the computer game crowd...hence, more and more focus on combat, nerfing of utility spells, ephasis on minis etc etc. Those I think are the real reasons. [/QUOTE]
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