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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Rhakshasa scoop [Possibly spoiler for players]
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<blockquote data-quote="Petrosian" data-source="post: 996498" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>My argument against this notion is one word... undead. WOTC admits that a number of the undead become ridiculously easy if the cleric makes his turn check and the remaining PCs beat the cowering undead to death. The notion of CR being subject to circumstantial swings even of very drastic sorts are there already.</p><p></p><p>instead of nerfing the legend and yanking the flavor so that the varmint fits the system, give us some sample "tactics" like for instance dispel magics vs obvious crossbows, using prot vs missiles, or even subtler ones that the rakshasa uses to eliminate the insta-kill threat. </p><p></p><p>We are all used to vampires that are not dumb enough to take people on in daylight, why would rakshasas who work to eliminate crossbows be such a problem? </p><p></p><p>I mean imagine the neat sort of adventure where the PCs enter a town and are offered 200 gold for their crossbows, or higher if they are actually magical. Then, if they refuse, thieves start trying to steal them. As the heroes move along, getting involved with the sotries and plots, sometimes people try and sunder their crossbows or maybe their good priest becomes a target.</p><p></p><p>If the crossbow is your INTELLIGENT monster's serious and major achilles heel, then you can wrap a story around that. </p><p></p><p>"So, say there, thats a nice looking piercing weapon?" just doesn't have the same ring."</p><p></p><p>"has anyone noticed there are no forks in this town? Also, there is a posted law forbiding sharpening sticks? What up d'at?"</p><p></p><p>Not quite the same. YMMV. </p><p></p><p></p><p>I am always pretty much opposed to making the genre fit the system. its one of the problems i have seen GENERIC systems have for years. I much prefer GENREic systems because they **usually** make the system fit the genre. </p><p></p><p>usually.</p><p></p><p>rakshasas killed by good aligned tridents doesn't work for me</p><p></p><p>ymmv</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 996498, member: 1149"] [/B][/QUOTE] My argument against this notion is one word... undead. WOTC admits that a number of the undead become ridiculously easy if the cleric makes his turn check and the remaining PCs beat the cowering undead to death. The notion of CR being subject to circumstantial swings even of very drastic sorts are there already. instead of nerfing the legend and yanking the flavor so that the varmint fits the system, give us some sample "tactics" like for instance dispel magics vs obvious crossbows, using prot vs missiles, or even subtler ones that the rakshasa uses to eliminate the insta-kill threat. We are all used to vampires that are not dumb enough to take people on in daylight, why would rakshasas who work to eliminate crossbows be such a problem? I mean imagine the neat sort of adventure where the PCs enter a town and are offered 200 gold for their crossbows, or higher if they are actually magical. Then, if they refuse, thieves start trying to steal them. As the heroes move along, getting involved with the sotries and plots, sometimes people try and sunder their crossbows or maybe their good priest becomes a target. If the crossbow is your INTELLIGENT monster's serious and major achilles heel, then you can wrap a story around that. "So, say there, thats a nice looking piercing weapon?" just doesn't have the same ring." "has anyone noticed there are no forks in this town? Also, there is a posted law forbiding sharpening sticks? What up d'at?" Not quite the same. YMMV. I am always pretty much opposed to making the genre fit the system. its one of the problems i have seen GENERIC systems have for years. I much prefer GENREic systems because they **usually** make the system fit the genre. usually. rakshasas killed by good aligned tridents doesn't work for me ymmv [/QUOTE]
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[3.5] Rhakshasa scoop [Possibly spoiler for players]
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