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D&D Older Editions, OSR, & D&D Variants
[3.5] Rhakshasa scoop [Possibly spoiler for players]
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<blockquote data-quote="Petrosian" data-source="post: 996757" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>Then, if your plan for raksh=sas in your game is just introductory fodder, they meet it and beat it and kill it. That seems to me to be a waste of a varmint whose main specialty is subtlety and intelligence, there seem to be plenty of "just kill it" varmints in the MM to serve this role, but hey, that may just be me.</p><p></p><p>it seems to me there is room in the MM and DND for more than just " the thing we need to beat up next."</p><p></p><p>However, you seem to be reaching some different conclusion than I. I do not understand why leaving "blessed crossbow bolts" kill it" somehow makes the 11th level guys unable to just bull thru? I am not suggesting making it immune to everything but a blessed crossbow, but simply to leave it the way it was... with whatever they want its old DR+2 or whatever and with the special vulnerability to blessed crossbows. It has never been the case that the crossbow was NECESSARY just that it was a special weakness.</p><p></p><p>So the Dms who want to rakshasas to be just another thug in the way of the prize simply run him that way and the heros beat down the random threat.</p><p></p><p></p><p>I tend to disagree. I think there are plenty of monsters that are "good for wandering damage... errr encounters" but that there is room in the book and in DND for monsters that are not that good as wandering monsters but better as a significant element in a story. I would not want the default design for all monsters in the MM to be "lets make a good wandering monster". I think the game has much more going for it than that. </p><p></p><p>But that may be just me.</p><p></p><p>Finally, sure, i can decide to not use the change to the rakshasa, or rewrite it, or do whatever i want, but if the standard for discussion of 3.5 is to become change what you dont like and we will discuss the rest, then these boards might become mighty quiet and reviews mighty thin.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 996757, member: 1149"] [/B][/QUOTE] Then, if your plan for raksh=sas in your game is just introductory fodder, they meet it and beat it and kill it. That seems to me to be a waste of a varmint whose main specialty is subtlety and intelligence, there seem to be plenty of "just kill it" varmints in the MM to serve this role, but hey, that may just be me. it seems to me there is room in the MM and DND for more than just " the thing we need to beat up next." However, you seem to be reaching some different conclusion than I. I do not understand why leaving "blessed crossbow bolts" kill it" somehow makes the 11th level guys unable to just bull thru? I am not suggesting making it immune to everything but a blessed crossbow, but simply to leave it the way it was... with whatever they want its old DR+2 or whatever and with the special vulnerability to blessed crossbows. It has never been the case that the crossbow was NECESSARY just that it was a special weakness. So the Dms who want to rakshasas to be just another thug in the way of the prize simply run him that way and the heros beat down the random threat. I tend to disagree. I think there are plenty of monsters that are "good for wandering damage... errr encounters" but that there is room in the book and in DND for monsters that are not that good as wandering monsters but better as a significant element in a story. I would not want the default design for all monsters in the MM to be "lets make a good wandering monster". I think the game has much more going for it than that. But that may be just me. Finally, sure, i can decide to not use the change to the rakshasa, or rewrite it, or do whatever i want, but if the standard for discussion of 3.5 is to become change what you dont like and we will discuss the rest, then these boards might become mighty quiet and reviews mighty thin. :-) [/QUOTE]
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[3.5] Rhakshasa scoop [Possibly spoiler for players]
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