Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Rogue Modron (Quadrone) as character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zedicius" data-source="post: 5375816" data-attributes="member: 97153"><p>I based this mainly on the Modron supplement from Dragon Magazine, as well as the free addition for the planar handbook found on wizard's website. Also, I took the lore rule from The Great Modron March, meaning any modron that goes rogue, automatically becomes a Quadrone. </p><p></p><p>Mostly just wondering to see if I got the level adjustments and such right. I believe four arms are already worth an extra LA, though the superior weapon fighting ability is very tricky to place.</p><p></p><p><strong>Quadrone as Character</strong></p><p></p><p>- +6 strength, +4 dexterity, +2 constitution, +2 intelligence, +2 wisdom.</p><p>- Medium size.</p><p>- Base land speed 50ft.</p><p>- Outsider: Darkvision 60 ft, cannot be raised or resurrected, only by wish, miracle or true resurrection can a Modron’s life be restored.</p><p>- Racial Hit Die: 4 levels of outsider (4d8HD, +4 BAB, +2 base saves)</p><p>- Racial Skills: 8 + int modifier, </p><p>- Racial Feats: Simple & Martial weapon proficiency.</p><p>- +4 natural armor bonus.</p><p>- Extra limbs: Four arms & Superior Multiweapon Fighting (ex).</p><p>- Modron Traits: Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits. </p><p>- All-Around Vision (ex): Can see in all directions at one. +4 racial bonus on Spot and Search checks. Cannot be flanked.</p><p>- Resistances (ex): Acid, Cold and Fire resistance 10.</p><p>- Automatic Languages: Modron, Celestial.</p><p>- Favored Class: Fighter.</p><p>- Level adjustment: +4.</p><p></p><p></p><p><strong>Savage Species Level Progression</strong></p><p></p><p><strong>Level</strong>|<strong>HD</strong>|<strong>BAB</strong>|<strong>Fort</strong>|<strong>Ref</strong>|<strong>Will</strong>|<strong>Skills</strong>|<strong>Special</strong></p><p>1|1d8|+1|+1|+1|+1|(8 + int mod) * 4|All-Round vision, +2 str, +2 dex</p><p>2|1d8|+1|+1|+1|+1|8 + int mod|Natural Armor +1</p><p>3|2d8|+2|+2|+2|+2|8 + int mod|+2 str, +2 con</p><p>4|2d8|+2|+2|+2|+2|8 + int mod|Acid, Cold & Fire Resistance 5, Natural armor +2</p><p>5|3d8|+3|+3|+3|+3|8 + int mod|+2 str, +2 dex</p><p>6|3d8|+3|+3|+3|+3|8 + int mod|Extra arms & Superior Multiweapon Fighting, Natural armor +3</p><p>7|4d8|+4|+4|+4|+4|8 + int mod|+2 int, +2 wis</p><p>8|4d8|+4|+4|+4|+4|8 + int mod|Acid, Cold & Fire Resistance 10, Natural armor +4</p><p></p><p></p><p><strong>Alternative Quadrone as Character</strong></p><p></p><p>- +2 to intelligence, -2 to charisma</p><p>- Medium size.</p><p>- Base land speed 30ft.</p><p>- Racial Skills: 8 + int modifier, </p><p>- Racial Feats: Simple weapon proficiency.</p><p>- Extra limbs: Four arms & Superior multiweapon fighting.</p><p>- Modron Traits: Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits. </p><p>- Outsider Traits: Darkvision 60 ft, cannot be raised or resurrected, only by wish, miracle or true resurrection can a Modron’s life be restored.</p><p>- All-Around Vision (ex): Can see in all directions at one. +4 racial bonus on Spot and Search checks. Cannot be flanked.</p><p>- Automatic Languages: Modron, Celestial.</p><p>- Level adjustment: +2.</p><p></p><p></p><p><strong>Flavor Rules</strong></p><p></p><p>- Hierarchy: Quadrones gain a +10 diplomacy check when giving instructions to Tridrones.</p><p>- Quadrones can acquire a set of wings from a skilled craftsman. These wings cost 8000gp. When installed, the Quadrone loses his extra set of arms and the Superior Multiweapon Fighting feat, but gains a fly speed of 80 ft. (good).</p></blockquote><p></p>
[QUOTE="Zedicius, post: 5375816, member: 97153"] I based this mainly on the Modron supplement from Dragon Magazine, as well as the free addition for the planar handbook found on wizard's website. Also, I took the lore rule from The Great Modron March, meaning any modron that goes rogue, automatically becomes a Quadrone. Mostly just wondering to see if I got the level adjustments and such right. I believe four arms are already worth an extra LA, though the superior weapon fighting ability is very tricky to place. [B]Quadrone as Character[/B] - +6 strength, +4 dexterity, +2 constitution, +2 intelligence, +2 wisdom. - Medium size. - Base land speed 50ft. - Outsider: Darkvision 60 ft, cannot be raised or resurrected, only by wish, miracle or true resurrection can a Modron’s life be restored. - Racial Hit Die: 4 levels of outsider (4d8HD, +4 BAB, +2 base saves) - Racial Skills: 8 + int modifier, - Racial Feats: Simple & Martial weapon proficiency. - +4 natural armor bonus. - Extra limbs: Four arms & Superior Multiweapon Fighting (ex). - Modron Traits: Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits. - All-Around Vision (ex): Can see in all directions at one. +4 racial bonus on Spot and Search checks. Cannot be flanked. - Resistances (ex): Acid, Cold and Fire resistance 10. - Automatic Languages: Modron, Celestial. - Favored Class: Fighter. - Level adjustment: +4. [B]Savage Species Level Progression[/B] [B]Level[/B]|[B]HD[/B]|[B]BAB[/B]|[B]Fort[/B]|[B]Ref[/B]|[B]Will[/B]|[B]Skills[/B]|[B]Special[/B] 1|1d8|+1|+1|+1|+1|(8 + int mod) * 4|All-Round vision, +2 str, +2 dex 2|1d8|+1|+1|+1|+1|8 + int mod|Natural Armor +1 3|2d8|+2|+2|+2|+2|8 + int mod|+2 str, +2 con 4|2d8|+2|+2|+2|+2|8 + int mod|Acid, Cold & Fire Resistance 5, Natural armor +2 5|3d8|+3|+3|+3|+3|8 + int mod|+2 str, +2 dex 6|3d8|+3|+3|+3|+3|8 + int mod|Extra arms & Superior Multiweapon Fighting, Natural armor +3 7|4d8|+4|+4|+4|+4|8 + int mod|+2 int, +2 wis 8|4d8|+4|+4|+4|+4|8 + int mod|Acid, Cold & Fire Resistance 10, Natural armor +4 [B]Alternative Quadrone as Character[/B] - +2 to intelligence, -2 to charisma - Medium size. - Base land speed 30ft. - Racial Skills: 8 + int modifier, - Racial Feats: Simple weapon proficiency. - Extra limbs: Four arms & Superior multiweapon fighting. - Modron Traits: Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits. - Outsider Traits: Darkvision 60 ft, cannot be raised or resurrected, only by wish, miracle or true resurrection can a Modron’s life be restored. - All-Around Vision (ex): Can see in all directions at one. +4 racial bonus on Spot and Search checks. Cannot be flanked. - Automatic Languages: Modron, Celestial. - Level adjustment: +2. [B]Flavor Rules[/B] - Hierarchy: Quadrones gain a +10 diplomacy check when giving instructions to Tridrones. - Quadrones can acquire a set of wings from a skilled craftsman. These wings cost 8000gp. When installed, the Quadrone loses his extra set of arms and the Superior Multiweapon Fighting feat, but gains a fly speed of 80 ft. (good). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Rogue Modron (Quadrone) as character
Top