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[3.5] Rogue's Sneak Attack
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<blockquote data-quote="two" data-source="post: 1015220" data-attributes="member: 9002"><p><strong>that's the real problem...</strong></p><p></p><p>The defense against sneak attaks are always a lot easier/cheaper than the rogue's counters. Blur works up to level...what?</p><p></p><p>How much does an "always on" true seeing item cost?</p><p></p><p>How much does your standard mithril buckler of heavy fortification cost? (useable by all classes).</p><p></p><p>Besides stopping sneak attacks, heavy fort also kills crits dead. Not an inconsiderable advantage. At all. </p><p></p><p>One might argue that by the time the rogue has true seeing, most everyone will be fortified to some extent.</p><p></p><p>Oh and previously when I said "50 points of damage" I did not mean per attack, I meant per round. Usually a rogue that is forced to move only gets 1 sneak attack in (unless it's a 5' step) while the fighter/cleric/barbarian/paladin/whatever can just move once and then full attack, getting multiple attacks as long as the bad guy does not run like a wuss.</p><p></p><p>At higher levels Ring of Blinking + bow + rapid shot - 20% miss chance per attack would be almost ok damage most of the time --probably. If only there were not so many sneak attack immune things out there.</p></blockquote><p></p>
[QUOTE="two, post: 1015220, member: 9002"] [b]that's the real problem...[/b] The defense against sneak attaks are always a lot easier/cheaper than the rogue's counters. Blur works up to level...what? How much does an "always on" true seeing item cost? How much does your standard mithril buckler of heavy fortification cost? (useable by all classes). Besides stopping sneak attacks, heavy fort also kills crits dead. Not an inconsiderable advantage. At all. One might argue that by the time the rogue has true seeing, most everyone will be fortified to some extent. Oh and previously when I said "50 points of damage" I did not mean per attack, I meant per round. Usually a rogue that is forced to move only gets 1 sneak attack in (unless it's a 5' step) while the fighter/cleric/barbarian/paladin/whatever can just move once and then full attack, getting multiple attacks as long as the bad guy does not run like a wuss. At higher levels Ring of Blinking + bow + rapid shot - 20% miss chance per attack would be almost ok damage most of the time --probably. If only there were not so many sneak attack immune things out there. [/QUOTE]
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[3.5] Rogue's Sneak Attack
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