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3.5 Rouge Grendiner?
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<blockquote data-quote="TanisFrey" data-source="post: 5449254" data-attributes="member: 26948"><p>Actually, I was think of using Warmage. It gets the armored spellcasting, INT added to spell damage. And the DM has allowed this class in the past.</p><p></p><p>1st level spells: Truestrike, Orb of Fire, Lesser and Orb of Acid, lesser</p><p>Those last two spells are ranged touch attack spells that bypass SR and can get sneak attacked added.</p><p></p><p>The advantages of <strong><u>Duskblade</u></strong> are full BAB, d8 hit dice, 1 1st level ranged touch attack spell Kelgore's Fire Bolt, it is affected by SR. Skills points: 4 Limited by spells known like sorcerer. Spell only go up to 6th level.</p><p></p><p>The advantage of <strong><u>Warmage</u></strong> are knows full spell list, adds INT to damage. Has on 1st level spells that include 5 ranged touch attack spells that bypass SR and cover all energy types except force. Limited by average BAB, d6 hit dice, skill points 2 per level.</p><p></p><p>The advantage of <strong><u>Sorcerer</u></strong> gets a familiar without needing a feat. Has 9th level spells. Limited by poor BAB, d4 hit dice, skill points 2 per level, limited spells known.</p><p></p><p>The advantage of <strong><u>Wizard</u></strong> get a familiar without needing a feat. INT primary spellcasting ability. Can learn an unlimited number of 1st level spells. Has all the spells of the duskblade and warmage on their spell list. Limited by poor BAB, d4 hit dice, skill points 2 per level, small number of spell per day, uses a spellbook.</p><p></p><p>Looking at the four possible classes to gain the basic spellcasting needed to make Alchemy items, the Sorcerer is the clear looser and the wizard is second worst. I am looking at either the Duskblade or Warmage and edging towards the warmage, in part because the DM has allowed the class before.</p><p></p><p>Al tho that build would be:</p><p>Rouge 4/Swashbuckler 3/(Warmage or Duskblade) 2</p><p></p><p>OR</p><p></p><p>Rouge 8/(Warmage or Duskblade) 1</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5449254, member: 26948"] Actually, I was think of using Warmage. It gets the armored spellcasting, INT added to spell damage. And the DM has allowed this class in the past. 1st level spells: Truestrike, Orb of Fire, Lesser and Orb of Acid, lesser Those last two spells are ranged touch attack spells that bypass SR and can get sneak attacked added. The advantages of [B][U]Duskblade[/U][/B] are full BAB, d8 hit dice, 1 1st level ranged touch attack spell Kelgore's Fire Bolt, it is affected by SR. Skills points: 4 Limited by spells known like sorcerer. Spell only go up to 6th level. The advantage of [B][U]Warmage[/U][/B] are knows full spell list, adds INT to damage. Has on 1st level spells that include 5 ranged touch attack spells that bypass SR and cover all energy types except force. Limited by average BAB, d6 hit dice, skill points 2 per level. The advantage of [B][U]Sorcerer[/U][/B] gets a familiar without needing a feat. Has 9th level spells. Limited by poor BAB, d4 hit dice, skill points 2 per level, limited spells known. The advantage of [B][U]Wizard[/U][/B] get a familiar without needing a feat. INT primary spellcasting ability. Can learn an unlimited number of 1st level spells. Has all the spells of the duskblade and warmage on their spell list. Limited by poor BAB, d4 hit dice, skill points 2 per level, small number of spell per day, uses a spellbook. Looking at the four possible classes to gain the basic spellcasting needed to make Alchemy items, the Sorcerer is the clear looser and the wizard is second worst. I am looking at either the Duskblade or Warmage and edging towards the warmage, in part because the DM has allowed the class before. Al tho that build would be: Rouge 4/Swashbuckler 3/(Warmage or Duskblade) 2 OR Rouge 8/(Warmage or Duskblade) 1 [/QUOTE]
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