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3.5 Rouge Grendiner?
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<blockquote data-quote="TanisFrey" data-source="post: 5451908" data-attributes="member: 26948"><p>Sorry I was a little pissy when I wrote my last post and did not do the argument justice.</p><p></p><p>In D&D most combatants in a fight just try to hit their opponent. They try to either hit harder and more frequently or they use magic to kill the opponent.</p><p></p><p>The rangers/swashbucklers/rogue/ninja/scout and PRC that give SA don't try to hit their opponent harder and more frequently. They look for the most opportune time to strike a soft spot to maximize the damage they do. Rangers do this through study of a race or group of similar monsters, Favored Enemy feature. Swashbucklers learn the general spots to strike at in all opponents, Insightful Strike feature. Rogues/Ninjas/Scouts/(plus any PRC with SA) wait or create an opportune to strike at a distracted opponent, Sneak attack/Sudden Strike/Skirmish features.</p><p></p><p>Just splashing acid or alchemist fire or other liquid does not let you time things well. No one bothers to practices splashing a liquid. Why? You cannot a constant amount to go in a single direction and at a single speed to ensure that it all lands in you desired spot on time. It is a desperation move or a mistake (you missed with the flask).</p><p></p><p>Place all that nasty liquid in a flask and throwing allows you to get it all in one spot at one time. This allows you to meet your requirement apply extra damage to the distracted opponent. Sure, it then splashes all over the place, but you put it in weak spot to do the maximum amount of damage to you primary target. Therefore you get you Sneak Attack/Sudden Strike/Skirmish damage.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5451908, member: 26948"] Sorry I was a little pissy when I wrote my last post and did not do the argument justice. In D&D most combatants in a fight just try to hit their opponent. They try to either hit harder and more frequently or they use magic to kill the opponent. The rangers/swashbucklers/rogue/ninja/scout and PRC that give SA don't try to hit their opponent harder and more frequently. They look for the most opportune time to strike a soft spot to maximize the damage they do. Rangers do this through study of a race or group of similar monsters, Favored Enemy feature. Swashbucklers learn the general spots to strike at in all opponents, Insightful Strike feature. Rogues/Ninjas/Scouts/(plus any PRC with SA) wait or create an opportune to strike at a distracted opponent, Sneak attack/Sudden Strike/Skirmish features. Just splashing acid or alchemist fire or other liquid does not let you time things well. No one bothers to practices splashing a liquid. Why? You cannot a constant amount to go in a single direction and at a single speed to ensure that it all lands in you desired spot on time. It is a desperation move or a mistake (you missed with the flask). Place all that nasty liquid in a flask and throwing allows you to get it all in one spot at one time. This allows you to meet your requirement apply extra damage to the distracted opponent. Sure, it then splashes all over the place, but you put it in weak spot to do the maximum amount of damage to you primary target. Therefore you get you Sneak Attack/Sudden Strike/Skirmish damage. [/QUOTE]
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