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3.5 Rouge Grendiner?
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<blockquote data-quote="TanisFrey" data-source="post: 5451960" data-attributes="member: 26948"><p>Here is the build I am sending to my DM for approval.</p><p></p><p>Name: Boldor Tinka</p><p>Alignment: Chaotic Good (leaning towards neutral)</p><p>Race: Human</p><p>Classes: Rouge 4/Warmage 2/Swashbuckler 3</p><p>Hitpoints: yet to be rolled</p><p>Stats (no item modifiers included, point buy from DMG p 169 but with 36 points, this is standard for our group)</p><p>Str 10</p><p>Dex 14</p><p>Con 14</p><p>Int 20</p><p>Wis 10</p><p>Cha 12</p><p></p><p>Fort 6 = 4 + 2</p><p>Ref 7 = 5 + 2</p><p>Will 5 = 5 + 0</p><p>BAB +6/+1</p><p></p><p>Feats:</p><p>H*) Able Learner</p><p>1) Point Blank Shot</p><p>3) Precise Shot</p><p>5) Grenadier</p><p>SB) Weapon Finess</p><p>9) Daring Outlaw</p><p></p><p>Skills: Ranks only</p><p>Concentration, Craft (Alchemy), Disable Device, Listen, Open Locks, Profession (Brewer), Search all at 12 ranks each</p><p>Spot at 11 ranks</p><p>Balance, Climb, Hide, Jump, Move Silently, Tumble, Use Rope all at 5 ranks each</p><p>Knowledge (Arcana) at 3 ranks</p><p>Swim at 1 rank</p><p></p><p>Items/Magic Items</p><p>Chain Shirt +3</p><p>Kukri +1</p><p>Rapier +1</p><p>Gloves of Dex +2</p><p>Amulet of Health +2</p><p>Headband of Intellect +2</p><p>Heward's Handy Haversack</p><p>Ring of Protection +1</p><p>Alchemist Lab</p><p>Acid Flask x30</p><p>Alchemist Fire x30</p><p>Holy Water Flask x10</p><p>Tangle Foot Bag x10</p><p>Thunderstone x10</p><p>Sunrod x10</p><p>Tindertwig x 50</p><p>Smokestick x10</p><p>Antitoxin x5</p><p>Thieves' Tools, Masterwork</p><p>Potion of Cure Moderate Wounds x4</p><p>Potion of Cure Serious Wounds x2</p><p></p><p>GP left 1472</p><p></p><p>Does anyone know what book Masterwork Potion Bandoleer is in? I do not remember and would like to get some with for the character.</p><p></p><p>Advancement: 1 additional level of warmage then Swashbuckler to 20. He will at some point get Craft Wondrous Item and research a way to make his Lesser Orbs into a grenade-like weapon for when he needs something other the fire or acid and is out of spells. With his INT Swashbuckler covers all the skills I want at max (every thing at 12 or 11 ranks) plus some to invest in Knowledge (Arcana) he will need to research this item creation.</p><p></p><p>Background: He was born to one of the River Gypsy that ply the rivers of World of Greyhawk. Boldor was trained my his mother to make alchemical items to be sold in the various cities and towns they passed trough. Ture to form many were just colored water. He was struck with wonder lust to see the world beyond the rivers. While in Verbobonc he impressed one of the local warmages by using his intellect to get himself out of a bad deal. The warmage offered to train him in magic, Boldor jumped at the deal. Little did he realize that this almost would lock him into the army. He soon realized that the extravagant swordplay that the some of the warriors in camp was more his style. He payed so much to the sweeping swordplay that the warmage kicked him out. Jobless he accepted a post as an alchemist for some remote temple worshiping elements. He arrived and started to make Acid flasks and Alchemist for the Temple of Fire. Soon he learned that they were at war with the temples of Air, Earth and Water and that the actual priests were evil, twisted people whom he did not want to work for. One night while the High Priestess of Fire was occupied with preparing the temples defenses against some hero that were had wiped out the Earth and Air temples and were heading this way. He packed up his supplies and slipped our to find and join these heros against the vile Temples of Elemental Evil.</p><p></p><p>Yes, we are playing Return to the Temple of Elemental Evil and I am coming him a storyline for him to be inserted into the party mid-dungeon.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5451960, member: 26948"] Here is the build I am sending to my DM for approval. Name: Boldor Tinka Alignment: Chaotic Good (leaning towards neutral) Race: Human Classes: Rouge 4/Warmage 2/Swashbuckler 3 Hitpoints: yet to be rolled Stats (no item modifiers included, point buy from DMG p 169 but with 36 points, this is standard for our group) Str 10 Dex 14 Con 14 Int 20 Wis 10 Cha 12 Fort 6 = 4 + 2 Ref 7 = 5 + 2 Will 5 = 5 + 0 BAB +6/+1 Feats: H*) Able Learner 1) Point Blank Shot 3) Precise Shot 5) Grenadier SB) Weapon Finess 9) Daring Outlaw Skills: Ranks only Concentration, Craft (Alchemy), Disable Device, Listen, Open Locks, Profession (Brewer), Search all at 12 ranks each Spot at 11 ranks Balance, Climb, Hide, Jump, Move Silently, Tumble, Use Rope all at 5 ranks each Knowledge (Arcana) at 3 ranks Swim at 1 rank Items/Magic Items Chain Shirt +3 Kukri +1 Rapier +1 Gloves of Dex +2 Amulet of Health +2 Headband of Intellect +2 Heward's Handy Haversack Ring of Protection +1 Alchemist Lab Acid Flask x30 Alchemist Fire x30 Holy Water Flask x10 Tangle Foot Bag x10 Thunderstone x10 Sunrod x10 Tindertwig x 50 Smokestick x10 Antitoxin x5 Thieves' Tools, Masterwork Potion of Cure Moderate Wounds x4 Potion of Cure Serious Wounds x2 GP left 1472 Does anyone know what book Masterwork Potion Bandoleer is in? I do not remember and would like to get some with for the character. Advancement: 1 additional level of warmage then Swashbuckler to 20. He will at some point get Craft Wondrous Item and research a way to make his Lesser Orbs into a grenade-like weapon for when he needs something other the fire or acid and is out of spells. With his INT Swashbuckler covers all the skills I want at max (every thing at 12 or 11 ranks) plus some to invest in Knowledge (Arcana) he will need to research this item creation. Background: He was born to one of the River Gypsy that ply the rivers of World of Greyhawk. Boldor was trained my his mother to make alchemical items to be sold in the various cities and towns they passed trough. Ture to form many were just colored water. He was struck with wonder lust to see the world beyond the rivers. While in Verbobonc he impressed one of the local warmages by using his intellect to get himself out of a bad deal. The warmage offered to train him in magic, Boldor jumped at the deal. Little did he realize that this almost would lock him into the army. He soon realized that the extravagant swordplay that the some of the warriors in camp was more his style. He payed so much to the sweeping swordplay that the warmage kicked him out. Jobless he accepted a post as an alchemist for some remote temple worshiping elements. He arrived and started to make Acid flasks and Alchemist for the Temple of Fire. Soon he learned that they were at war with the temples of Air, Earth and Water and that the actual priests were evil, twisted people whom he did not want to work for. One night while the High Priestess of Fire was occupied with preparing the temples defenses against some hero that were had wiped out the Earth and Air temples and were heading this way. He packed up his supplies and slipped our to find and join these heros against the vile Temples of Elemental Evil. Yes, we are playing Return to the Temple of Elemental Evil and I am coming him a storyline for him to be inserted into the party mid-dungeon. [/QUOTE]
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