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3.5 Rouge Grendiner?
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<blockquote data-quote="Greenfield" data-source="post: 5453725" data-attributes="member: 6669384"><p>I've been giving your build some thought, trying to analyze why I was instinctively objecting to it.</p><p></p><p>You see, I'm a bit of a grognard when it comes to some of this stuff. I own a lot of books, I've played a long time, and I've seen and read a lot of classes and PRCs, and I can see how some of the Class Abilities can stack with various Feats to achieve remarkable results. My group, however, doesn't use those things very often, so my gut often wants to say "no" when I see things far outside my (admitedly small) comfort zone. </p><p></p><p>I'm trying to address this fault in myself, and truly understand what it was about your build that I found objectionable, beyond the grognard in me.</p><p></p><p>Here's what I came up with:</p><p> </p><p>Obviously, you'll need a good Bluff check and the Improved Feint feat, or your Sneak Attack will only happen once per round. You can't flank with a ranged weapon, after all. But We'll presume that you've got that covered. </p><p></p><p>That objection was the grognard part. What follows isn't (I hope). </p><p></p><p>Question: Could you get Sneak Attack dice when hitting someone with a pillow? When pouring a cup of water on someone? When beating them with a rolled up scroll? Stabbing them with a quill pen? (Goose feathers are pointed, but wouldn't do any damage.)</p><p></p><p>My gut says that whatever weapon you're using has to be able to do actual damage before you can add SA die to it. There may or may not be a written rule on the subject, but it seems pretty obvious to me. You have to have an actual attack before it can qualify as a Sneak Attack.</p><p></p><p>That being said, you're trying to claim the hurled flask as the weapon you're adding SA dice to, with the Alchemical damage being more an "add insult to injury" annoyance. </p><p></p><p>The problem then comes down to this: That flask does no damage, by the rules. It's not like breaking a beer bottle over someone's head, it's more like an incendiary water balloon. That is, the flask is designed to break easily, and the rules list no damage for the item itself.</p><p></p><p>So if I were the DM I'd seriously question whether you can do SA damage with that hurled flask, regardless of what's in it, because the flask itself isn't an attack that can do damage. You're trying to hit someone with a stuffed rabbit, then twist the blade in the wound.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5453725, member: 6669384"] I've been giving your build some thought, trying to analyze why I was instinctively objecting to it. You see, I'm a bit of a grognard when it comes to some of this stuff. I own a lot of books, I've played a long time, and I've seen and read a lot of classes and PRCs, and I can see how some of the Class Abilities can stack with various Feats to achieve remarkable results. My group, however, doesn't use those things very often, so my gut often wants to say "no" when I see things far outside my (admitedly small) comfort zone. I'm trying to address this fault in myself, and truly understand what it was about your build that I found objectionable, beyond the grognard in me. Here's what I came up with: Obviously, you'll need a good Bluff check and the Improved Feint feat, or your Sneak Attack will only happen once per round. You can't flank with a ranged weapon, after all. But We'll presume that you've got that covered. That objection was the grognard part. What follows isn't (I hope). Question: Could you get Sneak Attack dice when hitting someone with a pillow? When pouring a cup of water on someone? When beating them with a rolled up scroll? Stabbing them with a quill pen? (Goose feathers are pointed, but wouldn't do any damage.) My gut says that whatever weapon you're using has to be able to do actual damage before you can add SA die to it. There may or may not be a written rule on the subject, but it seems pretty obvious to me. You have to have an actual attack before it can qualify as a Sneak Attack. That being said, you're trying to claim the hurled flask as the weapon you're adding SA dice to, with the Alchemical damage being more an "add insult to injury" annoyance. The problem then comes down to this: That flask does no damage, by the rules. It's not like breaking a beer bottle over someone's head, it's more like an incendiary water balloon. That is, the flask is designed to break easily, and the rules list no damage for the item itself. So if I were the DM I'd seriously question whether you can do SA damage with that hurled flask, regardless of what's in it, because the flask itself isn't an attack that can do damage. You're trying to hit someone with a stuffed rabbit, then twist the blade in the wound. [/QUOTE]
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