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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Rule question: Setting sun throws, trip and the word "resolve"
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<blockquote data-quote="delericho" data-source="post: 6465827" data-attributes="member: 22424"><p>I believe Skip Williams is actually wrong here, and on two counts: firstly in his assertion that a creature who is prone can't be tripped, and secondly in that there's a risk of someone being "trip locked".</p><p></p><p>Firstly, the SRD (and, I presume, the PHB) makes no mention of prone creatures being immune to being tripped, either in the description of Trip or of Prone. As I said, there's no need: since a successful Trip renders you Prone, and there's no concept of being "extra-prone", there's no point in tripping someone who is already down.</p><p></p><p>Secondly, the "trip lock" isn't a problem because an AoO happens <em>before</em> the action that triggers it (except in some very specialised cases that aren't relevant here). So the sequence would be:</p><p></p><p>- Creature is prone</p><p>- Creature declares an action to stand, triggering an AoO</p><p>- AoO is used to trip the creature, rendering it prone</p><p>- Creature completes its declared action to stand</p><p>- Creature is no longer prone</p><p></p><p>(Also: although "rules of the game" appears on Wizards.com, it is not itself RAW. As I found myself recently, when I based an argument on another column in the series, only to find that the "Rules Compendium" directly contradicted it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="delericho, post: 6465827, member: 22424"] I believe Skip Williams is actually wrong here, and on two counts: firstly in his assertion that a creature who is prone can't be tripped, and secondly in that there's a risk of someone being "trip locked". Firstly, the SRD (and, I presume, the PHB) makes no mention of prone creatures being immune to being tripped, either in the description of Trip or of Prone. As I said, there's no need: since a successful Trip renders you Prone, and there's no concept of being "extra-prone", there's no point in tripping someone who is already down. Secondly, the "trip lock" isn't a problem because an AoO happens [i]before[/i] the action that triggers it (except in some very specialised cases that aren't relevant here). So the sequence would be: - Creature is prone - Creature declares an action to stand, triggering an AoO - AoO is used to trip the creature, rendering it prone - Creature completes its declared action to stand - Creature is no longer prone (Also: although "rules of the game" appears on Wizards.com, it is not itself RAW. As I found myself recently, when I based an argument on another column in the series, only to find that the "Rules Compendium" directly contradicted it. :) ) [/QUOTE]
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[3.5] Rule question: Setting sun throws, trip and the word "resolve"
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