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<blockquote data-quote="Greg K" data-source="post: 4669417" data-attributes="member: 5038"><p>Reynard,</p><p> Cool idea! Althoug, I prefer 3e rules, 2e feel (drawing from UA to reintroduce some elements of kits, specialty priests, specialist wizard variantabilities, weapon groups, PO: Combat and Tactics crits, PO: Spells and Magic spell points, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p></p><p>I'd definitely say start with the following:</p><p>Slower Leveling: Is this option stilll in the 3.5 DMG? Anyway, double the cost from 6-10 and double again every five levels. Or just ignore anything over 9th</p><p></p><p>Races: PHB Races only (maybe, add the half-ogre with a slight adjustment to be ECL). No half template creatures or monster PC races.</p><p></p><p>Classes: Really think about the classes you want in.</p><p>- Barbarian: I would use the UA crafty hunter and favored terrain variants as 1e barbarians were not ragers.</p><p></p><p>- Cavalier: Use either Hong's Knight (a variant of the OA samurai) or the Cavalier (Green Ronin's Cavalier's Handbook). Personally, I prefer the former, but using the latter for support material.</p><p></p><p>PrCs: None </p><p>Spells: Drop the animal buffs.</p><p></p><p></p><p>Tone: That depends on how your group viewed 1e. We stopped with rat bastard dming and characters as avatars (PC's intelligence and knowledge rather than the characters) about the time the Dragonlance adventures came out. I prefer the approach we took around the time of Dragonlance. YMMV</p></blockquote><p></p>
[QUOTE="Greg K, post: 4669417, member: 5038"] Reynard, Cool idea! Althoug, I prefer 3e rules, 2e feel (drawing from UA to reintroduce some elements of kits, specialty priests, specialist wizard variantabilities, weapon groups, PO: Combat and Tactics crits, PO: Spells and Magic spell points, :P) I'd definitely say start with the following: Slower Leveling: Is this option stilll in the 3.5 DMG? Anyway, double the cost from 6-10 and double again every five levels. Or just ignore anything over 9th Races: PHB Races only (maybe, add the half-ogre with a slight adjustment to be ECL). No half template creatures or monster PC races. Classes: Really think about the classes you want in. - Barbarian: I would use the UA crafty hunter and favored terrain variants as 1e barbarians were not ragers. - Cavalier: Use either Hong's Knight (a variant of the OA samurai) or the Cavalier (Green Ronin's Cavalier's Handbook). Personally, I prefer the former, but using the latter for support material. PrCs: None Spells: Drop the animal buffs. Tone: That depends on how your group viewed 1e. We stopped with rat bastard dming and characters as avatars (PC's intelligence and knowledge rather than the characters) about the time the Dragonlance adventures came out. I prefer the approach we took around the time of Dragonlance. YMMV [/QUOTE]
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