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<blockquote data-quote="Man in the Funny Hat" data-source="post: 4669725" data-attributes="member: 32740"><p>Remathilis is correct. First and foremost remember that it's not what edition you run but how you run it. Add, delete and change rules willingly.</p><p> </p><p>For my own part, I'd institute race/class combination limitations from 1E/2E. Let PC's advance unrestricted but multiclass combinations must conform to what was allowed in 1E/2E. Paladins, Monks, and Druids are human-only. Humans don't multiclass - or rather if they do they must conform to dual-class qualification requirements and limitations. You multiclass out of paladin into something else and you NEVER advance as paladin again.</p><p> </p><p>Cut xp gain/level advancement by at least half.</p><p> </p><p>Reintroduce 0-level NPC's as the vast bulk of the population. Assume that title/name level is a practical upper limit - leveled NPC's are <span style="color: red">RARELY</span><span style="color: white"> going to exceed around 10th level. Accordingly, assume knowledge of ANY magic which incorporates spells above 5th level simply does not exist except as a mere theoretical possibility. If it ever was possible it isn't now. Any monster with capabilities beyond that point is complete conjecture - most such will never even have been heard of and those that have are universally understood to be legends/tall tales/extinct.</span></p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 4669725, member: 32740"] Remathilis is correct. First and foremost remember that it's not what edition you run but how you run it. Add, delete and change rules willingly. For my own part, I'd institute race/class combination limitations from 1E/2E. Let PC's advance unrestricted but multiclass combinations must conform to what was allowed in 1E/2E. Paladins, Monks, and Druids are human-only. Humans don't multiclass - or rather if they do they must conform to dual-class qualification requirements and limitations. You multiclass out of paladin into something else and you NEVER advance as paladin again. Cut xp gain/level advancement by at least half. Reintroduce 0-level NPC's as the vast bulk of the population. Assume that title/name level is a practical upper limit - leveled NPC's are [COLOR=red]RARELY[/COLOR][COLOR=white] going to exceed around 10th level. Accordingly, assume knowledge of ANY magic which incorporates spells above 5th level simply does not exist except as a mere theoretical possibility. If it ever was possible it isn't now. Any monster with capabilities beyond that point is complete conjecture - most such will never even have been heard of and those that have are universally understood to be legends/tall tales/extinct.[/COLOR] [/QUOTE]
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