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[3.5 rumor?] Multiclassing getting "powered up"?
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<blockquote data-quote="LokiDR" data-source="post: 880249" data-attributes="member: 6239"><p>I don't think you are really talking about the same thing. You don't really want a rogue, you want a small portion of it: the skills. The solution: recall that your class skills are all the skills from ALL your classes, but when you level you purchase some skills cheaper than others. A Wiz 6 Rog 1 has max ranks of 10 in any rogue or wizard class skill, no matter when they took the rogue level. With the high int and few usefull skills of a wizard, you might lag behind on skills, but no more than you should (focusing more on magic).</p><p></p><p>Also, D&D doesn't translate into other situations very well, and this might be one. Does every sailor have sneak attack? But rogue fits for skills. Maybe a new class is in order. You a spellcaster? Well maybe there should be a "sea legs" spell to help you out on ship. After a few levels, you could make an hour/level spell last all day between extend and multiple castings. They have skills, you have spells. Also, feats such as the FRCS cosomopolitan and educated can keep you from bothering with the rogue level at all. Spend a few feats, perhaps one you invent, and the skill situation is back to managable.</p><p></p><p>Multiclassing isn't the only solution for characters slightly out of concept, especially where spell-casters are concerned.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 880249, member: 6239"] I don't think you are really talking about the same thing. You don't really want a rogue, you want a small portion of it: the skills. The solution: recall that your class skills are all the skills from ALL your classes, but when you level you purchase some skills cheaper than others. A Wiz 6 Rog 1 has max ranks of 10 in any rogue or wizard class skill, no matter when they took the rogue level. With the high int and few usefull skills of a wizard, you might lag behind on skills, but no more than you should (focusing more on magic). Also, D&D doesn't translate into other situations very well, and this might be one. Does every sailor have sneak attack? But rogue fits for skills. Maybe a new class is in order. You a spellcaster? Well maybe there should be a "sea legs" spell to help you out on ship. After a few levels, you could make an hour/level spell last all day between extend and multiple castings. They have skills, you have spells. Also, feats such as the FRCS cosomopolitan and educated can keep you from bothering with the rogue level at all. Spend a few feats, perhaps one you invent, and the skill situation is back to managable. Multiclassing isn't the only solution for characters slightly out of concept, especially where spell-casters are concerned. [/QUOTE]
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[3.5 rumor?] Multiclassing getting "powered up"?
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