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3.5 Scaling Issues - What are your thoughts?
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<blockquote data-quote="Buugipopuu" data-source="post: 5754727" data-attributes="member: 41173"><p>No. A Str 20 character has a carrying capacity of 400 lbs, and can lift double that over his head. A London Routemaster weighs 14,000 lbs, and to lift one over one's head, you'd need 41 Str. Easily flipping one needs several points more than that.</p><p></p><p>D&D characters are strong, but even ones based on the Elite array (or 4d6 drop lowest) and with PC class levels don't really get superhuman without magical assistance until level 5 at the earliest.</p><p></p><p></p><p></p><p>Merging similar skills is nice in theory, but what it tends to do is make the best skills better and leave the bad skills as still bad. Hide, move silently, listen, spot, jump and tumble were already some of the best skills (mainly due to them applying in combat), so the last thing you need to do to them is make them cost half as much. If you want to cut down on skill types, roll things that people rarely take into each other, like Appraise or Forgery.</p><p></p><p>Merging Jump and Tumble doesn't even reduce the amount of bloat on your character sheet, as you still need to record two modifiers due to the different ability scores being applied.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5754727, member: 41173"] No. A Str 20 character has a carrying capacity of 400 lbs, and can lift double that over his head. A London Routemaster weighs 14,000 lbs, and to lift one over one's head, you'd need 41 Str. Easily flipping one needs several points more than that. D&D characters are strong, but even ones based on the Elite array (or 4d6 drop lowest) and with PC class levels don't really get superhuman without magical assistance until level 5 at the earliest. Merging similar skills is nice in theory, but what it tends to do is make the best skills better and leave the bad skills as still bad. Hide, move silently, listen, spot, jump and tumble were already some of the best skills (mainly due to them applying in combat), so the last thing you need to do to them is make them cost half as much. If you want to cut down on skill types, roll things that people rarely take into each other, like Appraise or Forgery. Merging Jump and Tumble doesn't even reduce the amount of bloat on your character sheet, as you still need to record two modifiers due to the different ability scores being applied. [/QUOTE]
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