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3.5 Scions of Gate Pass (SPOILERS IN THE POSTS)
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<blockquote data-quote="Bill T." data-source="post: 6817445" data-attributes="member: 6795693"><p><strong>Adventure I, Act I</strong></p><p></p><p><strong><span style="font-size: 15px">Adventure I, Act I</span></strong><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><em>"Three adventurers walk into a bar..."</em></span></p><p></p><p>Fitz and Torrent arrive first. Fitz tries to get excited about the cloak and dagger aspects of slipping into a side door to meet the Resistance, but quickly wishes he'd gone to a better party. Ari and then Erina arrive soon thereafter and tersely introduce themselves before Torrent gets down to business: "“The city’s in trouble. The Ragesian army is marching on us...."</p><p></p><p>After she finishes, Fitz asks for a repeat of the part in the middle. A few clarifying questions later and both Erina and Ari realize there are people walking around upstairs, and everyone hears "whumping" in the distance.. The heroes position themselves right before the chaos begins. The heroes do well at first -- Fitz's <em>command</em> to the first person coming down the stairs to retreat bottles up that group, and then he and Torrent then bar the front door to delay that group. There is then a desperate attempt to find an alternate exit while Ari and Fitz take on the intruders. One of the intruders surrenders, is knocked out, and eventually dragged out of the burning building by the ever-diligent Fitz.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The players were excited to finally be starting a campaign in a tavern. Having it burn down around them was an unexpected twist.</em></p><p></p><p>At this point, "the Big Guy on Horseback" orders the remaining attackers to stand down, but our party face (Fitz, yet again) does not think to ask his name.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>It's not clear to me that the players really understood what was going on at this point, but, in hindsight, they handled the combat well. Furthermore, Kathor was very impressed that Fitz rescued an unconscious attacker, which greatly colored their next encounter with him.</em></p><p></p><p>As the heroes make their way to the depository, Fitz and Erina heal the injured family, and Fitz explains to Torrent how to rescue the woman in the burning building. Having learned that the city really is under attack and that the Big Guy wasn't lying, the heroes do the obvious thing -- they split up and head in different directions. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> Fitz, a member of the Westgate family, needs to go home to get his armor and plans to meet the others at the depository. Erina and Torrent encounter a bat-winged creature overhead and flee in terror, splitting the party further, and Ari manages to horribly offend a man looking for his pet weasel. Eventually, however, they all get back together at the depository.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Fitz's player explained to me that Fitz's behavior in this, while superficially heroic, was merely his attempt to obey the laws of Gate Pass as he understood/invented them -- in other words, lawful neutral and not intentionally "good" -- an important point given the fact Fitz rebukes undead and has the Death domain. In any case, he got the bulk of the experience points for heroics in this section.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em> Ari's crummy charisma turned the encounter with the man looking for his weasel into a nice bit of comedy.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>I'll pause a bit in the story here to see what sort of comments you, the reader, have.</p></blockquote><p></p>
[QUOTE="Bill T., post: 6817445, member: 6795693"] [b]Adventure I, Act I[/b] [B][SIZE=4]Adventure I, Act I[/SIZE][/B][SIZE=2] [I]"Three adventurers walk into a bar..."[/I][/SIZE] Fitz and Torrent arrive first. Fitz tries to get excited about the cloak and dagger aspects of slipping into a side door to meet the Resistance, but quickly wishes he'd gone to a better party. Ari and then Erina arrive soon thereafter and tersely introduce themselves before Torrent gets down to business: "“The city’s in trouble. The Ragesian army is marching on us...." After she finishes, Fitz asks for a repeat of the part in the middle. A few clarifying questions later and both Erina and Ari realize there are people walking around upstairs, and everyone hears "whumping" in the distance.. The heroes position themselves right before the chaos begins. The heroes do well at first -- Fitz's [I]command[/I] to the first person coming down the stairs to retreat bottles up that group, and then he and Torrent then bar the front door to delay that group. There is then a desperate attempt to find an alternate exit while Ari and Fitz take on the intruders. One of the intruders surrenders, is knocked out, and eventually dragged out of the burning building by the ever-diligent Fitz.[INDENT][I] The players were excited to finally be starting a campaign in a tavern. Having it burn down around them was an unexpected twist.[/I][/INDENT] At this point, "the Big Guy on Horseback" orders the remaining attackers to stand down, but our party face (Fitz, yet again) does not think to ask his name.[INDENT][I] It's not clear to me that the players really understood what was going on at this point, but, in hindsight, they handled the combat well. Furthermore, Kathor was very impressed that Fitz rescued an unconscious attacker, which greatly colored their next encounter with him.[/I][/INDENT] As the heroes make their way to the depository, Fitz and Erina heal the injured family, and Fitz explains to Torrent how to rescue the woman in the burning building. Having learned that the city really is under attack and that the Big Guy wasn't lying, the heroes do the obvious thing -- they split up and head in different directions. :-S Fitz, a member of the Westgate family, needs to go home to get his armor and plans to meet the others at the depository. Erina and Torrent encounter a bat-winged creature overhead and flee in terror, splitting the party further, and Ari manages to horribly offend a man looking for his pet weasel. Eventually, however, they all get back together at the depository.[INDENT][I] Fitz's player explained to me that Fitz's behavior in this, while superficially heroic, was merely his attempt to obey the laws of Gate Pass as he understood/invented them -- in other words, lawful neutral and not intentionally "good" -- an important point given the fact Fitz rebukes undead and has the Death domain. In any case, he got the bulk of the experience points for heroics in this section. Ari's crummy charisma turned the encounter with the man looking for his weasel into a nice bit of comedy. [/I][/INDENT] I'll pause a bit in the story here to see what sort of comments you, the reader, have. [/QUOTE]
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