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3.5 Scions of Gate Pass (SPOILERS IN THE POSTS)
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<blockquote data-quote="Bill T." data-source="post: 6829719" data-attributes="member: 6795693"><p><strong>Adventure I, Acts III and IV</strong></p><p></p><p><span style="font-size: 10px"><strong>Adventure I, Act III</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dramatis Personae</span></p><p></p><ul> <li data-xf-list-type="ul"> <strong>Ari</strong>, a whisper gnome monk/rogue/swordsage mishmash</li> <li data-xf-list-type="ul"> <strong>Erina</strong>, a human evoker/druid/theurge mishmash</li> <li data-xf-list-type="ul"> <strong>Fitz</strong>, a human crusader/cleric/RKV mishmash</li> <li data-xf-list-type="ul"> <strong>Koba</strong>, Erina's owl familiar and urban companion</li> <li data-xf-list-type="ul"> <strong>Torrent</strong>, still</li> </ul><p>The heroes talk to Erdan Menash and get in his good graces. They walk away with a musical sai, a bow in pastel rainbow colors, a smiley-face buckler, and the ubiquitous dolphin-shaped falchion, respectively.</p><p></p><p>The heroes run into the Black Horse thugs posing as town guards and quickly realize they're not the real thing. The Black Horse thugs are lucky to get away unbeclobbered, although they do notice Rantle, hear his story, and take the message for his sister. They then proceed to Captain Herreman's barracks and, after a bit of small talk, get escorted out of the city.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>This escape was a pretty underwhelming. Erina's player floated email suggesting that her family knew the ways through the sewers (they're drug lords, remember), and I'd even sketched up a bit of sewer and a white dragon as an obstacle. I wish I had made Erdan harder to find, because her idea sounded like more fun and a more interesting challenge, but she never brought it up during the session.</em></p><p></p><p><strong>Adventure I, Act IV</strong></p><p></p><p>The heroes headed south and Koba notices the Black Horse thugs hiding in ambush. The heroes manage to heroically sneak through the snow and stab the pair overlooking the road in the back, but quickly end up being assaulted by the remaining thugs on the trail. The battle goes badly for the thugs, and Renard ends up getting shot before he can escape, so the rest of the thugs surrender -- although one shoots Renard in the head with his crossbow for good measure. After a quick interrogation, Fitz takes them to camp and gives them horses sufficient to get back to Gate Pass so they don't freeze out in the wilderness.</p><p></p><p>The heroes then make their way to where Kathor Danava is positioned. As I'd indicated earlier, Kathor is not particularly interested in fighting, and doubts he could defeat them all anyhow. There is some back and forth between Fitz and Kathor. They manage to learn his name (at last!) and his relationship to those besieging Gate Pass. At this point Fitz rather pointedly and pushily demands that Kathor never ever returns to Gate Pass, not even to get his belongings. Kathor resists at first, but having no attachment to the city, ultimately leaves and heads..uh, some other direction.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>This may look like a problem, since Kathor is supposed to reappear in a later adventure, but I think this is actually a great role-playing opportunity: At some point, Kathor learns what his father and Leska are up to and makes his way to Seaquen to demand that Fitz release him from his oath. If Fitz refuses, Kathor can then demand a duel with Fitz. Me, I'm hoping Fitz refuses. One big <strong>question: When and how does Kathor get the information that leads him to fight for Gate Pass?</strong></em></p><p></p><p>The heroes then go through the loot the thugs left behind. They never manage to find the key to the tunnel and have to force their way in, but they figure out the body in the tunnel was a wizard or sorcerer, perform final rites, and get to see the power of the shroud. Nonetheless, Fitz has to <em>Identify</em> the shroud to learn the words to activate it (I didn't mention he is a cloistered cleric, did I?).<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The first adventure took our group two three-hour sessions to complete -- pretty fast, but that's generally the case for characters at this low a level. Everyone seemed involved and interested, and they had some good insights that only improve as they get further on. Stay tuned!</em></p></blockquote><p></p>
[QUOTE="Bill T., post: 6829719, member: 6795693"] [b]Adventure I, Acts III and IV[/b] [SIZE=2][B]Adventure I, Act III[/B] Dramatis Personae[/SIZE] [LIST] [*] [B]Ari[/B], a whisper gnome monk/rogue/swordsage mishmash [*] [B]Erina[/B], a human evoker/druid/theurge mishmash [*] [B]Fitz[/B], a human crusader/cleric/RKV mishmash [*] [B]Koba[/B], Erina's owl familiar and urban companion [*] [B]Torrent[/B], still [/LIST] The heroes talk to Erdan Menash and get in his good graces. They walk away with a musical sai, a bow in pastel rainbow colors, a smiley-face buckler, and the ubiquitous dolphin-shaped falchion, respectively. The heroes run into the Black Horse thugs posing as town guards and quickly realize they're not the real thing. The Black Horse thugs are lucky to get away unbeclobbered, although they do notice Rantle, hear his story, and take the message for his sister. They then proceed to Captain Herreman's barracks and, after a bit of small talk, get escorted out of the city.[INDENT][I] This escape was a pretty underwhelming. Erina's player floated email suggesting that her family knew the ways through the sewers (they're drug lords, remember), and I'd even sketched up a bit of sewer and a white dragon as an obstacle. I wish I had made Erdan harder to find, because her idea sounded like more fun and a more interesting challenge, but she never brought it up during the session.[/I][/INDENT] [B]Adventure I, Act IV[/B] The heroes headed south and Koba notices the Black Horse thugs hiding in ambush. The heroes manage to heroically sneak through the snow and stab the pair overlooking the road in the back, but quickly end up being assaulted by the remaining thugs on the trail. The battle goes badly for the thugs, and Renard ends up getting shot before he can escape, so the rest of the thugs surrender -- although one shoots Renard in the head with his crossbow for good measure. After a quick interrogation, Fitz takes them to camp and gives them horses sufficient to get back to Gate Pass so they don't freeze out in the wilderness. The heroes then make their way to where Kathor Danava is positioned. As I'd indicated earlier, Kathor is not particularly interested in fighting, and doubts he could defeat them all anyhow. There is some back and forth between Fitz and Kathor. They manage to learn his name (at last!) and his relationship to those besieging Gate Pass. At this point Fitz rather pointedly and pushily demands that Kathor never ever returns to Gate Pass, not even to get his belongings. Kathor resists at first, but having no attachment to the city, ultimately leaves and heads..uh, some other direction.[INDENT][I] This may look like a problem, since Kathor is supposed to reappear in a later adventure, but I think this is actually a great role-playing opportunity: At some point, Kathor learns what his father and Leska are up to and makes his way to Seaquen to demand that Fitz release him from his oath. If Fitz refuses, Kathor can then demand a duel with Fitz. Me, I'm hoping Fitz refuses. One big [B]question: When and how does Kathor get the information that leads him to fight for Gate Pass?[/B][/I][/INDENT] The heroes then go through the loot the thugs left behind. They never manage to find the key to the tunnel and have to force their way in, but they figure out the body in the tunnel was a wizard or sorcerer, perform final rites, and get to see the power of the shroud. Nonetheless, Fitz has to [I]Identify[/I] the shroud to learn the words to activate it (I didn't mention he is a cloistered cleric, did I?).[INDENT][I] The first adventure took our group two three-hour sessions to complete -- pretty fast, but that's generally the case for characters at this low a level. Everyone seemed involved and interested, and they had some good insights that only improve as they get further on. Stay tuned![/I][/INDENT] [/QUOTE]
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