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3.5 Scions of Gate Pass (SPOILERS IN THE POSTS)
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<blockquote data-quote="Bill T." data-source="post: 6842298" data-attributes="member: 6795693"><p><strong>Adventure I, Act V</strong></p><p></p><p><span style="font-size: 10px"><strong>Adventure I, Act V</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dramatis Personae</span></p><p></p><ul> <li data-xf-list-type="ul"> <strong>Ari</strong>, a whisper gnome monk/rogue/swordsage mishmash</li> <li data-xf-list-type="ul"> <strong>Erina</strong>, a human evoker/druid/theurge mishmash</li> <li data-xf-list-type="ul"> <strong>Fitz</strong>, a human crusader/cleric/RKV mishmash</li> <li data-xf-list-type="ul"> <strong>Koba</strong>, Erina's owl familiar and urban companion</li> <li data-xf-list-type="ul"> <strong>Torrent</strong></li> </ul><p>The heroes make their way to the Ja-Nafeel houshold at the edge of the fire forest. They treat Crystin with a fair degree of suspicion at first. They all remember the story of Haddin, and draw fairly reasonable conclusions about what went on. Still, it's just a place to spend the night so far as everyone's concerned.</p><p></p><p>They're eager to move on the next morning, but Inquisitor Boreus, of course, has other plans. The attack isn't very effective -- the front stairs to the house turns into a conga line for Boreus, and the skeletons at the back quickly fall victim to Fitz's ability to command undead. Torrent first takes a nearly lethal hit from the gnome with the crossbow out back. Erina keeps getting her spells rebuked, much to her dismay. Eventually, though, Boreus loses most of his allies and is forced to surrender.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Yeah, a gnome. For fairly minor reasons, I didn't want to include goblins at this point in the campaign. That said, I don't think I rewrote those two NPC rogues, I just "reskinned" them.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Others commenters have said that Boreus started by setting the house on fire. I wish I had thought of that. It would have been a much more sensible attack, especially since I had decided that the lower level of the house was the barn, which forced the frontal assault to climb the stairs.</em></p><p></p><p>The party ties up and gags the Inquistor but leave his mask with him. Shortly thereafter, Crystin goes downstairs, escorted by Erina and Ari, to milk the cows. At this point, she suddenly realizes that Haddin has been controlling her life for years now and begs Erina and Ari to help her get away from him. They head back upstairs to tell Fitz, and suddenly Crystin becomes the obedient daughter again, so they drag her back into the barn. One of them goes upstairs to get Fitz, who takes Boreus upstairs to confront Haddin. Fitz is not surprised when Crystin suddenly becomes the obedient daughter as Boreus leaves the barn.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The interaction between the </em>Inquisitor's Mask<em> and the enchantment on Crystin wasn't mentioned in the adventure, but it was a convenient way to let the party know what was going on between her and Haddin. Still, tracking that was a bit of a challenge for me -- every move I had to check to see if Boreus and Crystin got within ten feet of each other. Fortunately, Crystin was very afraid of combat at this point.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>I'm not sure why Boreus was allowed to keep his mask after the battle; maybe the heroes didn't realize it was magical.</em></p><p></p><p>So, Fitz the ever-diligent Passes Judgement on both Haddin and Boreus. He decides to leave Boreus in the tender care of the local authority: Haddin. Haddin will need an assistant anyhow, since the heroes have decided they're going to drag Crystin away from her awful father, thereby freeing her from her father's obviously illegal enchantment.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>OK, <strong>now</strong> the first adventure is ended -- I'd forgotten if the Ja-Nafeels were at the end of the first adventure or the start of the second.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Other posters have said they enjoyed having Haddin along, but I'm glad they left him behind. He'd have been an irritant that I didn't really want to bother with. On the other hand, the decision to leave Haddin alive presented a problem -- Crystin was still enchanted by him and would therefore continue to insist she return to her father. Stay tuned to learn how I solved this problem!</em></p></blockquote><p></p>
[QUOTE="Bill T., post: 6842298, member: 6795693"] [b]Adventure I, Act V[/b] [SIZE=2][B]Adventure I, Act V[/B] Dramatis Personae[/SIZE] [LIST] [*] [B]Ari[/B], a whisper gnome monk/rogue/swordsage mishmash [*] [B]Erina[/B], a human evoker/druid/theurge mishmash [*] [B]Fitz[/B], a human crusader/cleric/RKV mishmash [*] [B]Koba[/B], Erina's owl familiar and urban companion [*] [B]Torrent[/B] [/LIST] The heroes make their way to the Ja-Nafeel houshold at the edge of the fire forest. They treat Crystin with a fair degree of suspicion at first. They all remember the story of Haddin, and draw fairly reasonable conclusions about what went on. Still, it's just a place to spend the night so far as everyone's concerned. They're eager to move on the next morning, but Inquisitor Boreus, of course, has other plans. The attack isn't very effective -- the front stairs to the house turns into a conga line for Boreus, and the skeletons at the back quickly fall victim to Fitz's ability to command undead. Torrent first takes a nearly lethal hit from the gnome with the crossbow out back. Erina keeps getting her spells rebuked, much to her dismay. Eventually, though, Boreus loses most of his allies and is forced to surrender.[INDENT][I] Yeah, a gnome. For fairly minor reasons, I didn't want to include goblins at this point in the campaign. That said, I don't think I rewrote those two NPC rogues, I just "reskinned" them. Others commenters have said that Boreus started by setting the house on fire. I wish I had thought of that. It would have been a much more sensible attack, especially since I had decided that the lower level of the house was the barn, which forced the frontal assault to climb the stairs.[/I][/INDENT] The party ties up and gags the Inquistor but leave his mask with him. Shortly thereafter, Crystin goes downstairs, escorted by Erina and Ari, to milk the cows. At this point, she suddenly realizes that Haddin has been controlling her life for years now and begs Erina and Ari to help her get away from him. They head back upstairs to tell Fitz, and suddenly Crystin becomes the obedient daughter again, so they drag her back into the barn. One of them goes upstairs to get Fitz, who takes Boreus upstairs to confront Haddin. Fitz is not surprised when Crystin suddenly becomes the obedient daughter as Boreus leaves the barn.[INDENT][I] The interaction between the [/I]Inquisitor's Mask[I] and the enchantment on Crystin wasn't mentioned in the adventure, but it was a convenient way to let the party know what was going on between her and Haddin. Still, tracking that was a bit of a challenge for me -- every move I had to check to see if Boreus and Crystin got within ten feet of each other. Fortunately, Crystin was very afraid of combat at this point. I'm not sure why Boreus was allowed to keep his mask after the battle; maybe the heroes didn't realize it was magical.[/I][/INDENT] So, Fitz the ever-diligent Passes Judgement on both Haddin and Boreus. He decides to leave Boreus in the tender care of the local authority: Haddin. Haddin will need an assistant anyhow, since the heroes have decided they're going to drag Crystin away from her awful father, thereby freeing her from her father's obviously illegal enchantment.[INDENT][I] OK, [B]now[/B] the first adventure is ended -- I'd forgotten if the Ja-Nafeels were at the end of the first adventure or the start of the second. Other posters have said they enjoyed having Haddin along, but I'm glad they left him behind. He'd have been an irritant that I didn't really want to bother with. On the other hand, the decision to leave Haddin alive presented a problem -- Crystin was still enchanted by him and would therefore continue to insist she return to her father. Stay tuned to learn how I solved this problem![/I][/INDENT] [/QUOTE]
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