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3.5 Scions of Gate Pass (SPOILERS IN THE POSTS)
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<blockquote data-quote="Bill T." data-source="post: 6846751" data-attributes="member: 6795693"><p><strong>Adventure II, Act III -- saving Innenotdar</strong></p><p></p><p>Something I forgot to mention in my previous post: On the trip downriver back to the bridge fort, Torrent shouts out, "Indomitability, I will free you!" She then briefly screams in pain as she feels fire coursing through her veins.</p><p></p><p>"You're really going to free it?" inquires Ari.</p><p></p><p>"No." replies Torrent.</p><p></p><p>"But I thought you were Good!" says Ari. Torrent scoffs. "Wow, this business of being good is more complicated than I thought!"<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>I had given an "alignment quiz" a bit earlier, and Torrent came out as insufficiently chaotic. Lying to her jailer seemed like a good way to burnish her chaotic good credentials, since Torrent feels no qualms about lying to her captor. It also let me give the players some idea of what might happen if they accepted Indomitability's offer.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p><span style="font-size: 10px"><strong>Adventure II, Act III</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dramatis Personae</span></p><p></p><ul> <li data-xf-list-type="ul"> <strong>Ari</strong>, a whisper gnome monk/rogue/swordsage mishmash</li> <li data-xf-list-type="ul"> <strong>Erina</strong>, a human evoker/druid/theurge mishmash</li> <li data-xf-list-type="ul"> <strong>Fitz</strong>, a human crusader/cleric/RKV mishmash</li> <li data-xf-list-type="ul"> <strong>Koba</strong>, Erina's owl familiar and urban companion</li> <li data-xf-list-type="ul"> <strong>Crystin</strong>, a human psion (telepath)</li> <li data-xf-list-type="ul"> <strong>Tiljann</strong></li> <li data-xf-list-type="ul"> <strong>Torrent</strong></li> </ul> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>At this point, given the composition of the party, we decided to start calling the campaign "Fitz's Harem." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>Tiljann explains everything she knows as they all make their way to the seela village and in return pesters the party at great length about the world outside the fire forest. On the way down, Crystin excitedly tells Tiljann about Torrent's offering to help free Indomitability, calls out "I will set you free" herself, and suddenly screams in pain as she, too, gets his boon.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>I was trying to bait one of the players into telling the story and thereby "accepting", but no one fell for it.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>Most of the heroes go talk to Papuvin. They don't ask the right questions and thus don't get much in the way of useful answers. Ari, oddly enough, goes off on her own to talk to Vuhl, who happily invites her in and pleasantly explains his perspective.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The fact that Vuhl was happy to talk to Ari the Terminally Uncharismatic should have been a hint that Vuhl was not to be trusted, but no one caught on.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>In any event, the heroes get enough information to decide that the best course of action is to take some bait to Guinevere. They manage to talk her into lending them the lock of Anyariel's hair. After spending an inordinate amount of time admiring Guinevere's shrine to the lock, Erina finally picks it up and sees herself turn ugly in the mirror. Everyone else is suitably horrified for her to realize it's not some sort of illusion.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The players all put a great deal of effort in pretending to be impressed by the shrine Guinevere had made. I eventually got impatient enough to ask them if someone was going to take the dang lock already. I doubt they would have thought to search the shrine for traps no matter how patient I might have been, though.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>Then, leaving Guinevere's lair, a giant eel attacks the party and chokes on Fitz.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>As I recall, there was some moaning and groaning about the lack of violence involved in acquiring the lock, so I threw in an eel. "Be careful what you wish for!"</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>The heroes go visit Timbre and easily lure her out. She gives the full explanation, releases the sword from its bond, and tells the party to have at it and save the forest. After a brief discussion, everyone realizes that the person most suited to pulling the sword from Indomitability is Torrent, of all people.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>In reading the adventure I had realized that Torrent, with her domain choices, her spells, and her skill at swimming, was Meant to be the one to free Indomitability. That was somewhat unfortunate, because she becomes the one to perform the great heroic deed to save the seela and ends up being the one bound to the Living Blade.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>Fitz, and Torrent take a boat out to where Indomitability lies and...negotiate! Fitz says he will set Indomitability free, but only if he promises not to exact any sort of revenge. Indomitability agrees.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>I only just now realized that Fitz should have gotten the boon at this point. In any case, Fitz was very smart to negotiate with Indomitability <strong>before</strong> freeing him.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>Torrent and Fitz dive into the lake and they pull the sword free -- well, free of the lakebed. Indomitability drags the two of them up to the surface and demands to be set free.</p><p></p><p>Alas, no one thought to negotiate with <strong>Papuvin</strong>. Erina the Cursed desperately tries to convince him to get the seela to stop singing. Papuvin is unconvinced. Ari the Terminally Uncharismatic aids with her two cents. Papuvin remains skeptical. Crystin prettily pleads with Papuvin to stop the singing. Papuvin is starting to warm to the idea. Tiljann begs him to stop the singing, having come to trust he heroes. Papuvin is nearly convinced. Koba wants Papuvin to give a hoot, so he makes a last-ditch diplomacy check and Papuvin finally relents and stops the song, and Indomitability goes free.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>OK, I may have made the bit about Koba up -- maybe. We were all desperately grasping for every little bit of Aid Another to get Erina's check high enough to convince Papuvin. In retrospect, I think it would have been more fun to have Indomitability run wild through the village.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>Kazyk, having been monitoring the party all this time, smiles and disappears in a chrysanthemum of flame for the last time.<p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>...and I get one more opportunity to use the word "chrysanthemum"! Kazyk was robbed of his last opportunity to attack, but didn't really need to, did he?</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>There is happy singing, the heroes all get Indomitability's boon, and the whole joyous nine yards. Vuhl flies away, and Crystin makes her last cryptic premonition about Vuhl and his grandmother. In a desperate attempt to restore Erina's not-so-bad looks, the heroes return the lock of Anyariel's hair to the shrine, but to no avail.</p></blockquote><p></p>
[QUOTE="Bill T., post: 6846751, member: 6795693"] [b]Adventure II, Act III -- saving Innenotdar[/b] Something I forgot to mention in my previous post: On the trip downriver back to the bridge fort, Torrent shouts out, "Indomitability, I will free you!" She then briefly screams in pain as she feels fire coursing through her veins. "You're really going to free it?" inquires Ari. "No." replies Torrent. "But I thought you were Good!" says Ari. Torrent scoffs. "Wow, this business of being good is more complicated than I thought!"[INDENT][I] I had given an "alignment quiz" a bit earlier, and Torrent came out as insufficiently chaotic. Lying to her jailer seemed like a good way to burnish her chaotic good credentials, since Torrent feels no qualms about lying to her captor. It also let me give the players some idea of what might happen if they accepted Indomitability's offer. [/I][/INDENT] [SIZE=2][B]Adventure II, Act III[/B] Dramatis Personae[/SIZE] [LIST] [*] [B]Ari[/B], a whisper gnome monk/rogue/swordsage mishmash [*] [B]Erina[/B], a human evoker/druid/theurge mishmash [*] [B]Fitz[/B], a human crusader/cleric/RKV mishmash [*] [B]Koba[/B], Erina's owl familiar and urban companion [*] [B]Crystin[/B], a human psion (telepath) [*] [B]Tiljann[/B] [*] [B]Torrent[/B] [/LIST] [INDENT][I] At this point, given the composition of the party, we decided to start calling the campaign "Fitz's Harem." :-) [/I][/INDENT] Tiljann explains everything she knows as they all make their way to the seela village and in return pesters the party at great length about the world outside the fire forest. On the way down, Crystin excitedly tells Tiljann about Torrent's offering to help free Indomitability, calls out "I will set you free" herself, and suddenly screams in pain as she, too, gets his boon.[INDENT][I] I was trying to bait one of the players into telling the story and thereby "accepting", but no one fell for it. [/I][/INDENT] Most of the heroes go talk to Papuvin. They don't ask the right questions and thus don't get much in the way of useful answers. Ari, oddly enough, goes off on her own to talk to Vuhl, who happily invites her in and pleasantly explains his perspective.[INDENT][I] The fact that Vuhl was happy to talk to Ari the Terminally Uncharismatic should have been a hint that Vuhl was not to be trusted, but no one caught on. [/I][/INDENT] In any event, the heroes get enough information to decide that the best course of action is to take some bait to Guinevere. They manage to talk her into lending them the lock of Anyariel's hair. After spending an inordinate amount of time admiring Guinevere's shrine to the lock, Erina finally picks it up and sees herself turn ugly in the mirror. Everyone else is suitably horrified for her to realize it's not some sort of illusion.[INDENT][I] The players all put a great deal of effort in pretending to be impressed by the shrine Guinevere had made. I eventually got impatient enough to ask them if someone was going to take the dang lock already. I doubt they would have thought to search the shrine for traps no matter how patient I might have been, though. [/I][/INDENT] Then, leaving Guinevere's lair, a giant eel attacks the party and chokes on Fitz.[INDENT][I] As I recall, there was some moaning and groaning about the lack of violence involved in acquiring the lock, so I threw in an eel. "Be careful what you wish for!" [/I][/INDENT] The heroes go visit Timbre and easily lure her out. She gives the full explanation, releases the sword from its bond, and tells the party to have at it and save the forest. After a brief discussion, everyone realizes that the person most suited to pulling the sword from Indomitability is Torrent, of all people.[INDENT][I] In reading the adventure I had realized that Torrent, with her domain choices, her spells, and her skill at swimming, was Meant to be the one to free Indomitability. That was somewhat unfortunate, because she becomes the one to perform the great heroic deed to save the seela and ends up being the one bound to the Living Blade. [/I][/INDENT] Fitz, and Torrent take a boat out to where Indomitability lies and...negotiate! Fitz says he will set Indomitability free, but only if he promises not to exact any sort of revenge. Indomitability agrees.[INDENT][I] I only just now realized that Fitz should have gotten the boon at this point. In any case, Fitz was very smart to negotiate with Indomitability [B]before[/B] freeing him. [/I][/INDENT] Torrent and Fitz dive into the lake and they pull the sword free -- well, free of the lakebed. Indomitability drags the two of them up to the surface and demands to be set free. Alas, no one thought to negotiate with [B]Papuvin[/B]. Erina the Cursed desperately tries to convince him to get the seela to stop singing. Papuvin is unconvinced. Ari the Terminally Uncharismatic aids with her two cents. Papuvin remains skeptical. Crystin prettily pleads with Papuvin to stop the singing. Papuvin is starting to warm to the idea. Tiljann begs him to stop the singing, having come to trust he heroes. Papuvin is nearly convinced. Koba wants Papuvin to give a hoot, so he makes a last-ditch diplomacy check and Papuvin finally relents and stops the song, and Indomitability goes free.[INDENT][I] OK, I may have made the bit about Koba up -- maybe. We were all desperately grasping for every little bit of Aid Another to get Erina's check high enough to convince Papuvin. In retrospect, I think it would have been more fun to have Indomitability run wild through the village. [/I][/INDENT] Kazyk, having been monitoring the party all this time, smiles and disappears in a chrysanthemum of flame for the last time.[INDENT][I] ...and I get one more opportunity to use the word "chrysanthemum"! Kazyk was robbed of his last opportunity to attack, but didn't really need to, did he? [/I][/INDENT] There is happy singing, the heroes all get Indomitability's boon, and the whole joyous nine yards. Vuhl flies away, and Crystin makes her last cryptic premonition about Vuhl and his grandmother. In a desperate attempt to restore Erina's not-so-bad looks, the heroes return the lock of Anyariel's hair to the shrine, but to no avail. [/QUOTE]
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