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3.5 Scions of Gate Pass (SPOILERS IN THE POSTS)
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<blockquote data-quote="Bill T." data-source="post: 6852716" data-attributes="member: 6795693"><p><strong>Adventure II, Epilog</strong></p><p></p><p><span style="font-size: 10px"><strong>Adventure II, Epilog</strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dramatis Personae</span></p><p></p><ul> <li data-xf-list-type="ul"> <strong>Ari</strong>, a whisper gnome monk/rogue/swordsage mishmash</li> <li data-xf-list-type="ul"> <strong>Erina</strong>, a human evoker/druid/theurge mishmash</li> <li data-xf-list-type="ul"> <strong>Fitz</strong>, a human crusader/cleric/RKV mishmash</li> <li data-xf-list-type="ul"> <strong>Koba</strong>, Erina's owl familiar and urban companion</li> <li data-xf-list-type="ul"> <strong>Crystin</strong>, a human psion (telepath)</li> <li data-xf-list-type="ul"> <strong>Tiljann</strong></li> <li data-xf-list-type="ul"> <strong>Torrent</strong></li> </ul><p>The morning after the heroes free Indomitability, Koba flies out to see if the their escape route is clear. She returns somewhat alarmed. After a rather frustrating game of playing "guess what the familiar is thinking", the harem sets off to investigate while Fitz <em>identifies</em> the Living Blade, the mask they got from Boreus, and the helmet they got from the Black Horse Murderers.</p><p></p><p>Meanwhile, Koba leads most of the heroes on the road to the south. They hear what Koba was concerned about before they see her: A fire giant, despondently walking along the road and knocking down the occassionaly burned-out snag. The heroes guardedly talk to her while Koba flies back to get Fitz (who is too busy <em>identify</em>ing to be bothered with Koba's interruption), but they eventually let drop that they were the ones who had put out the fire. The giant angrily shouts, "It was <strong>you</strong>" and attacks the heroes. The heroes flee back to the river fort, Fitz gets clobbered, mysteriously gets up anyhow, and Ari plays dodge-the-giant until everyone is safely back in the tower. The giant's attack on the door finally triggers the <em>spiritual weapon</em> trap on the door. The fire giant moves away to lay siege with boulders, but the heroes eventually regroup and finish the giant off.</p><p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Obviously, the giant was big (har har) addition on my part. I was up to a few things here: The party needed more xp and more loot, which the giant's backpack conveniently contained plenty of. I also got the opportunity to demonstrate the boon to the heroes. Fitz was down to something like -20 hit points, so he was quite mystified about his survival. Unfortunately, I forgot the part about it only working once a day -- Fitz took another lethal dose of damage that should have finished him off. Fitz's player and I are the only ones in the group who don't necessarily get upset by having our PCs die, so Fitz's death would have helped both set the tone (yes, you can die in this campaign) and given more information about the boon. That said, Fitz evenutally cast </em>Identify<em> on himself to get the full details of the boon.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>The heroes return to the Shrine of Anyariel in attempt to extract any clues. They investigate the case again and discover a single strand of hair, leading them to conclude that this is where Guinevere got the lock of Anyariel's hair. They also ask the guard ghaele to remove Erina's curse of ugliness. She does so -- and removes Indomitability's boon in the process!</p><p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>I ultimately reversed myself on this. Taking away the boon because she'd been a victim of the cursed trap seemed unnecessarily harsh.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>After <em>identify</em>ing the blade, our heroes decide that Papuvin is the appropriate holder thereof, since they are headed into a war zone. Papuvin, of course, wants nothing of it, nor do any of the other seela. Ari is eager to get the blade from Torrent as soon as possible.</p><p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>Give them a magical artifact as treasure, so what do they do? The right thing, of course -- how typical! Thankfully, Papuvin's an Unarmed Striker, and none of the other seela are much in the way of fighters, so they all can reasonably refuse the living blade.</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>Finally, the heroes head out of the fire forest. They soon run into a Dassen calvalry detachment headed north along the road, trying to hunt down the fire giant who had been raiding villages on the south side of the fire forest and then ducking back into the forest to escape retaliation. They are a bit disappointed to learn that the heroes had beaten them to it. The Dassens travel with the heroes out of the fire forest as Fitz quizzes the horsemen about anything and everything before heading off on their own to Seaquen.</p><p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>The final part of my agenda with the fire giant: I wanted to demonstrate that putting out the fire had consequences beyond the seela and the forest, and that the consequences had consequences. Fitz was more interested in them as sources of information about the outside world, and would have followed them to the ends of the earth to see what they were up to. I eventually had to have them gallop off to get home by sundown, since he didn't catch on that The Adventure Didn't Go That Way.</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>One final amusing realization -- Koba, the tiny-sized owl, also received Indomitabilty's boon, so she, too, is now immune to strong winds. Wanna see an owl fly through a hurricane? Just you wait!</em></p> <p style="margin-left: 20px"><em></em></p></blockquote><p></p>
[QUOTE="Bill T., post: 6852716, member: 6795693"] [b]Adventure II, Epilog[/b] [SIZE=2][B]Adventure II, Epilog[/B] Dramatis Personae[/SIZE] [LIST] [*] [B]Ari[/B], a whisper gnome monk/rogue/swordsage mishmash [*] [B]Erina[/B], a human evoker/druid/theurge mishmash [*] [B]Fitz[/B], a human crusader/cleric/RKV mishmash [*] [B]Koba[/B], Erina's owl familiar and urban companion [*] [B]Crystin[/B], a human psion (telepath) [*] [B]Tiljann[/B] [*] [B]Torrent[/B] [/LIST] The morning after the heroes free Indomitability, Koba flies out to see if the their escape route is clear. She returns somewhat alarmed. After a rather frustrating game of playing "guess what the familiar is thinking", the harem sets off to investigate while Fitz [I]identifies[/i] the Living Blade, the mask they got from Boreus, and the helmet they got from the Black Horse Murderers. Meanwhile, Koba leads most of the heroes on the road to the south. They hear what Koba was concerned about before they see her: A fire giant, despondently walking along the road and knocking down the occassionaly burned-out snag. The heroes guardedly talk to her while Koba flies back to get Fitz (who is too busy [I]identify[/I]ing to be bothered with Koba's interruption), but they eventually let drop that they were the ones who had put out the fire. The giant angrily shouts, "It was [B]you[/B]" and attacks the heroes. The heroes flee back to the river fort, Fitz gets clobbered, mysteriously gets up anyhow, and Ari plays dodge-the-giant until everyone is safely back in the tower. The giant's attack on the door finally triggers the [I]spiritual weapon[/I] trap on the door. The fire giant moves away to lay siege with boulders, but the heroes eventually regroup and finish the giant off. [INDENT][I] Obviously, the giant was big (har har) addition on my part. I was up to a few things here: The party needed more xp and more loot, which the giant's backpack conveniently contained plenty of. I also got the opportunity to demonstrate the boon to the heroes. Fitz was down to something like -20 hit points, so he was quite mystified about his survival. Unfortunately, I forgot the part about it only working once a day -- Fitz took another lethal dose of damage that should have finished him off. Fitz's player and I are the only ones in the group who don't necessarily get upset by having our PCs die, so Fitz's death would have helped both set the tone (yes, you can die in this campaign) and given more information about the boon. That said, Fitz evenutally cast [/i]Identify[i] on himself to get the full details of the boon. [/I][/INDENT] The heroes return to the Shrine of Anyariel in attempt to extract any clues. They investigate the case again and discover a single strand of hair, leading them to conclude that this is where Guinevere got the lock of Anyariel's hair. They also ask the guard ghaele to remove Erina's curse of ugliness. She does so -- and removes Indomitability's boon in the process! [INDENT][I] I ultimately reversed myself on this. Taking away the boon because she'd been a victim of the cursed trap seemed unnecessarily harsh. [/I][/INDENT] After [I]identify[/I]ing the blade, our heroes decide that Papuvin is the appropriate holder thereof, since they are headed into a war zone. Papuvin, of course, wants nothing of it, nor do any of the other seela. Ari is eager to get the blade from Torrent as soon as possible. [INDENT][I] Give them a magical artifact as treasure, so what do they do? The right thing, of course -- how typical! Thankfully, Papuvin's an Unarmed Striker, and none of the other seela are much in the way of fighters, so they all can reasonably refuse the living blade. [/I][/INDENT] Finally, the heroes head out of the fire forest. They soon run into a Dassen calvalry detachment headed north along the road, trying to hunt down the fire giant who had been raiding villages on the south side of the fire forest and then ducking back into the forest to escape retaliation. They are a bit disappointed to learn that the heroes had beaten them to it. The Dassens travel with the heroes out of the fire forest as Fitz quizzes the horsemen about anything and everything before heading off on their own to Seaquen. [INDENT][I] The final part of my agenda with the fire giant: I wanted to demonstrate that putting out the fire had consequences beyond the seela and the forest, and that the consequences had consequences. Fitz was more interested in them as sources of information about the outside world, and would have followed them to the ends of the earth to see what they were up to. I eventually had to have them gallop off to get home by sundown, since he didn't catch on that The Adventure Didn't Go That Way. One final amusing realization -- Koba, the tiny-sized owl, also received Indomitabilty's boon, so she, too, is now immune to strong winds. Wanna see an owl fly through a hurricane? Just you wait! [/I][/INDENT] [/QUOTE]
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