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<blockquote data-quote="Technik4" data-source="post: 937257" data-attributes="member: 7211"><p><strong>Ambivalent</strong></p><p></p><p>Still in the positive camp here. I dont know how anyone can complain about sorcerors, now they can swap spells (eventually), and they finally get their own cha skill. Opening up their skill list even more would have meant that you see less rog/sor, and more straight sor, which may not necessarily be a problem.</p><p></p><p>I think a huge issue is that everyone has experience from their games, their players, their DMs. And yeah, we all read these boards, but wizards listens (in more than a couple ways) to everyone who bought a phb and bothered to provide feedback for the product.</p><p></p><p>So maybe Diviners who are mostly evokers werent a problem in YOUR campaign. Or Necromancers who just drop divination. If your necromancer doesn't want to cast Identify - Don't learn it. State that it is opposed, use some roleplaying excuse - I cast it one time and it backfired...after 8 hours!. I think at high level divinations are really the most important spells for the whole party, not to mention Diviners are given a boon in that scry is no longer a skill that must be built up. How many scry-teleport threads have you read?</p><p></p><p>I think we haven't seen the totality of the school specialization rules yet. Personally I think wizards should have access to a feat which UN-prohibits a school they neglected due to specialization. For 2 feats (1 school each), you get all your schools back, but for the levels you were banned you don't have early level spells (which you must go back and get) and generalists will still have more variety (with slightly less spell slots).</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 937257, member: 7211"] [b]Ambivalent[/b] Still in the positive camp here. I dont know how anyone can complain about sorcerors, now they can swap spells (eventually), and they finally get their own cha skill. Opening up their skill list even more would have meant that you see less rog/sor, and more straight sor, which may not necessarily be a problem. I think a huge issue is that everyone has experience from their games, their players, their DMs. And yeah, we all read these boards, but wizards listens (in more than a couple ways) to everyone who bought a phb and bothered to provide feedback for the product. So maybe Diviners who are mostly evokers werent a problem in YOUR campaign. Or Necromancers who just drop divination. If your necromancer doesn't want to cast Identify - Don't learn it. State that it is opposed, use some roleplaying excuse - I cast it one time and it backfired...after 8 hours!. I think at high level divinations are really the most important spells for the whole party, not to mention Diviners are given a boon in that scry is no longer a skill that must be built up. How many scry-teleport threads have you read? I think we haven't seen the totality of the school specialization rules yet. Personally I think wizards should have access to a feat which UN-prohibits a school they neglected due to specialization. For 2 feats (1 school each), you get all your schools back, but for the levels you were banned you don't have early level spells (which you must go back and get) and generalists will still have more variety (with slightly less spell slots). Technik [/QUOTE]
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