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<blockquote data-quote="Selvarin" data-source="post: 938152" data-attributes="member: 6102"><p>I won't deny that specialist wizards who have more combat-orientated spells get to benefit more but that's always been the case. In the case of abjurers their protections are that much harder to dispel, and one could say the bonus would also apply when an abjurer attempts to dispel/bypass abjuration spells cast by others. For illusionists, the same thing. For diviners, it should make it harder for others to conceal themselves--and easier for them to thwart divination spells themselves. Ack, so many ideas to consider, and part of my interest (and irritation) stems from me not quite liking how specialist wizards were rendered in 3.0 to begin with.</p><p></p><p>OK, let's see....a slightly revised 3.5 idea:</p><p></p><p>1) +1 DC to all spells from the specialist wizard's chosen school; +2 on Spellcraft checks relating to the school; +1 on saves vs. spells from the chosen school; -1 DC penalty to spells cast by the specialist wizard with regard to two other schools.</p><p></p><p>The bonuses would, of course, stack with Spell Focus and greater Spell Focus, providing another incentive for one to specialize since a generalist wizard would at best get +2 from taking the two feats whereas the specialist would have +3 and has other benefits as well. (Depending on how one looks at it, being able to take Spell Focus/greater Spell Focus in 3.0 is either a boon or curse since it allows one to cast more certain spells more effectively without requiring one to be a specialist in the first place, and allows one to keep access to all schools even if it's at the expense of not gaining a bonus spell/spell level.)</p></blockquote><p></p>
[QUOTE="Selvarin, post: 938152, member: 6102"] I won't deny that specialist wizards who have more combat-orientated spells get to benefit more but that's always been the case. In the case of abjurers their protections are that much harder to dispel, and one could say the bonus would also apply when an abjurer attempts to dispel/bypass abjuration spells cast by others. For illusionists, the same thing. For diviners, it should make it harder for others to conceal themselves--and easier for them to thwart divination spells themselves. Ack, so many ideas to consider, and part of my interest (and irritation) stems from me not quite liking how specialist wizards were rendered in 3.0 to begin with. OK, let's see....a slightly revised 3.5 idea: 1) +1 DC to all spells from the specialist wizard's chosen school; +2 on Spellcraft checks relating to the school; +1 on saves vs. spells from the chosen school; -1 DC penalty to spells cast by the specialist wizard with regard to two other schools. The bonuses would, of course, stack with Spell Focus and greater Spell Focus, providing another incentive for one to specialize since a generalist wizard would at best get +2 from taking the two feats whereas the specialist would have +3 and has other benefits as well. (Depending on how one looks at it, being able to take Spell Focus/greater Spell Focus in 3.0 is either a boon or curse since it allows one to cast more certain spells more effectively without requiring one to be a specialist in the first place, and allows one to keep access to all schools even if it's at the expense of not gaining a bonus spell/spell level.) [/QUOTE]
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