Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3.5 Scoops Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bret" data-source="post: 938274" data-attributes="member: 713"><p><strong>Rogue changes</strong></p><p></p><p></p><p></p><p>It looks to me as if Uncanny Dodge requires a higher level than it did before. I think it used to come in at levels 3 and 6.</p><p></p><p>The rogue is heavily dependent on their Dex for AC. I don't understand why this was changed.</p><p></p><p>It appears to me that the Ranger is now the king of stealth and scouting. They can get Hide in Plain Sight, Camouflage, have almost as many skill points as a rogue, and better BAB and hit points.</p><p></p><p>Unless it is important for your character to find traps (something that I consider a truely thankless job), there is considerably less reason to take rogue.</p><p></p><p>The Trap Sense will help somewhat for the Rogue to survive a trap that goes off, and the bonus goes much higher than before, but I *really* don't find that much *fun*. All it does is reduce the chance of you surviving a failure, it doesn't make it any easier for you to defeat the trap.</p><p></p><p>[ <em>Edit: Formatting and removing extraneous quoted text. </em> ]</p></blockquote><p></p>
[QUOTE="bret, post: 938274, member: 713"] [b]Rogue changes[/b] It looks to me as if Uncanny Dodge requires a higher level than it did before. I think it used to come in at levels 3 and 6. The rogue is heavily dependent on their Dex for AC. I don't understand why this was changed. It appears to me that the Ranger is now the king of stealth and scouting. They can get Hide in Plain Sight, Camouflage, have almost as many skill points as a rogue, and better BAB and hit points. Unless it is important for your character to find traps (something that I consider a truely thankless job), there is considerably less reason to take rogue. The Trap Sense will help somewhat for the Rogue to survive a trap that goes off, and the bonus goes much higher than before, but I *really* don't find that much *fun*. All it does is reduce the chance of you surviving a failure, it doesn't make it any easier for you to defeat the trap. [ [i]Edit: Formatting and removing extraneous quoted text. [/i] ] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3.5 Scoops Discussion
Top