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3.5 Scoops Discussion
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<blockquote data-quote="Li Shenron" data-source="post: 939150" data-attributes="member: 1465"><p>Frankly I think this is the most stupid change in the whole revision. Why? Who needed this? What sense does it make?</p><p></p><p>Alchemy rules were perfectly clear in 3.0e, we didn't need to change the skill name to make it simple.</p><p></p><p>Not that it is going to change much in our games, but the fact that everyone has an easy time learning Alchemy it completely removes any flavor to it (heck, it could even have been an exclusive skill in 3.0 and nobody would have complained if Clerics and Druids weren't even allowed to take it, it's not their job). Craft and Profession are open to everyone because they can represent jobs to be learned off-adventuring, but definitely making Alchemy a mundane job that can be learned as easily as pottery or woodcarving really sucks.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 939150, member: 1465"] Frankly I think this is the most stupid change in the whole revision. Why? Who needed this? What sense does it make? Alchemy rules were perfectly clear in 3.0e, we didn't need to change the skill name to make it simple. Not that it is going to change much in our games, but the fact that everyone has an easy time learning Alchemy it completely removes any flavor to it (heck, it could even have been an exclusive skill in 3.0 and nobody would have complained if Clerics and Druids weren't even allowed to take it, it's not their job). Craft and Profession are open to everyone because they can represent jobs to be learned off-adventuring, but definitely making Alchemy a mundane job that can be learned as easily as pottery or woodcarving really sucks. [/QUOTE]
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