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3.5 Scoops Discussion
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<blockquote data-quote="Staffan" data-source="post: 942218" data-attributes="member: 907"><p>Yeah, but remember that each bolt is a standard action as well.</p><p></p><p>Yeah. According to <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=53317" target="_blank">this thread</a>, <em>"You may call a total number of bolts equal to your caster level (maximum 10 bolts)."</em></p><p></p><p>So basically, Call Lightning is one 3rd level spell that gives you the ability to cast one 2nd level spell per caster level (max 10)*, as long as you do it in a reasonably short amount of time. Not bad, not bad at all, but not a game-breaker either. If the bolts had been move-equivalent or free actions, it might have been overpowered, but not as standard actions.</p><p></p><p>*) I'd consider 3d6 with a very limited area effect to be on the weak side for 2nd level, but definitely more powerful than 1st level.</p></blockquote><p></p>
[QUOTE="Staffan, post: 942218, member: 907"] Yeah, but remember that each bolt is a standard action as well. Yeah. According to [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=53317]this thread[/URL], [i]"You may call a total number of bolts equal to your caster level (maximum 10 bolts)."[/i] So basically, Call Lightning is one 3rd level spell that gives you the ability to cast one 2nd level spell per caster level (max 10)*, as long as you do it in a reasonably short amount of time. Not bad, not bad at all, but not a game-breaker either. If the bolts had been move-equivalent or free actions, it might have been overpowered, but not as standard actions. *) I'd consider 3d6 with a very limited area effect to be on the weak side for 2nd level, but definitely more powerful than 1st level. [/QUOTE]
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