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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] scorching ray?
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<blockquote data-quote="Artoomis" data-source="post: 1022507" data-attributes="member: 111"><p>So now, let's compare and see if it seems to fit into 2nd level well.</p><p></p><p>Magic missle. Force effect. First Level. One missle/2levels after 1. No roll to hit. 1 d4+1 per missle. No save.</p><p></p><p>1st level: 1 missle. Avg Dam 3.5 </p><p>5th level: 3 missles. Avg Dam 10.5</p><p>9th level: 5 missles. Avg Dam 17.5</p><p>11th level: 5 missles. Avg Dam 17.5</p><p></p><p>Scorching Ray. Fire Effect. Second Level. One ray/4 level after 3. Roll to hit (ranged touch). 4d6 per ray. No save.</p><p></p><p>3rd level: 1 ray. Avg Dam 14 (Better than MM, but requires ranged touch attack)</p><p>5th level: 1 ray. Avg Dam 14 (Better thans MM) </p><p>9th level: 2 rays. Avg Dam 28. (Better than MM)</p><p>11th level: 3 rays. Avg Dam 32 (Better than MM)</p><p></p><p>Fireball. Fire Effect. Third level. One fireball, area of effect. 1d6 per level (max 10). Save for 1/2 dam.</p><p></p><p>3rd level (none - too low to cast)</p><p>5th level: Avg Dam 17.5 to mutiple targets, save for 8</p><p>9th level: Avg Dam 31.5, save for 15</p><p>11th level: Avg Dam 45.5, save for 22</p><p></p><p>Looks to me like 3d6 would have worked quite well and be more balanced, perhaps.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1022507, member: 111"] So now, let's compare and see if it seems to fit into 2nd level well. Magic missle. Force effect. First Level. One missle/2levels after 1. No roll to hit. 1 d4+1 per missle. No save. 1st level: 1 missle. Avg Dam 3.5 5th level: 3 missles. Avg Dam 10.5 9th level: 5 missles. Avg Dam 17.5 11th level: 5 missles. Avg Dam 17.5 Scorching Ray. Fire Effect. Second Level. One ray/4 level after 3. Roll to hit (ranged touch). 4d6 per ray. No save. 3rd level: 1 ray. Avg Dam 14 (Better than MM, but requires ranged touch attack) 5th level: 1 ray. Avg Dam 14 (Better thans MM) 9th level: 2 rays. Avg Dam 28. (Better than MM) 11th level: 3 rays. Avg Dam 32 (Better than MM) Fireball. Fire Effect. Third level. One fireball, area of effect. 1d6 per level (max 10). Save for 1/2 dam. 3rd level (none - too low to cast) 5th level: Avg Dam 17.5 to mutiple targets, save for 8 9th level: Avg Dam 31.5, save for 15 11th level: Avg Dam 45.5, save for 22 Looks to me like 3d6 would have worked quite well and be more balanced, perhaps. [/QUOTE]
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[3.5] scorching ray?
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