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[3.5] Scribing Scrolls Clarification
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<blockquote data-quote="Centaur" data-source="post: 1001381" data-attributes="member: 11822"><p>I think there are some valid points here.</p><p></p><p>tasks that aren't specificaly "magical in nature" should be able to be broken down into short segments of time. Wizards transcribing spells from one book into their own or researching spells should be able to be broken down into shorter segments of time that you can fit in here and there while on the road.</p><p></p><p>However, I would say that when it is done this way, your time would be used less efficiently. You could count all time spent in 1 hour increments, but make the first hour of each session worthless as the wizard uses it to refresh his memory as to where he was in the work. <em>It's just like programming, If I haven't been working on a coding project for the few days, it takes me a bit to get back into the right mindset.</em></p><p></p><p>In this way, if the wizard wants to spend 4 hours at the end of a day studying in his tent, he can, but it only counts as 3 hours total time spent. Once he's accumulated enough time, he is done.</p><p></p><p>It becomes different when the expendiature of magic is involved. Creating scrolls or any other form of magic item including potions. This time must me continuous and uninterupted. If you interupt the flow of mana, you ruin the process. This includes transcribing a scroll into your book.</p><p></p><p>That said, I don't think I would have a problem with say that it takes 1 hour per spell level to write a scroll rather than 1 whole day per 1000gp of value in the scroll. That way, a wizard could write several in a day, or a couple of low level ones in the evening when the party is resting from the days events.</p><p></p><p>For people who like to run fast paced campaigns, where there isn't much in the way of down time, why not allow any magical enchantment to be accomplished in a single day. The wizard is already expending a bunch of GP and XP to get the job done, why make the fighters wait arround while the wizard plays with himself.</p><p></p><p>As an flip to that however, if the party is hiring an NPC to make the item for them, have him still take the normal time to make the item and say it's because he's not as gifted as the PC... or something like that.</p></blockquote><p></p>
[QUOTE="Centaur, post: 1001381, member: 11822"] I think there are some valid points here. tasks that aren't specificaly "magical in nature" should be able to be broken down into short segments of time. Wizards transcribing spells from one book into their own or researching spells should be able to be broken down into shorter segments of time that you can fit in here and there while on the road. However, I would say that when it is done this way, your time would be used less efficiently. You could count all time spent in 1 hour increments, but make the first hour of each session worthless as the wizard uses it to refresh his memory as to where he was in the work. [i]It's just like programming, If I haven't been working on a coding project for the few days, it takes me a bit to get back into the right mindset.[/i] In this way, if the wizard wants to spend 4 hours at the end of a day studying in his tent, he can, but it only counts as 3 hours total time spent. Once he's accumulated enough time, he is done. It becomes different when the expendiature of magic is involved. Creating scrolls or any other form of magic item including potions. This time must me continuous and uninterupted. If you interupt the flow of mana, you ruin the process. This includes transcribing a scroll into your book. That said, I don't think I would have a problem with say that it takes 1 hour per spell level to write a scroll rather than 1 whole day per 1000gp of value in the scroll. That way, a wizard could write several in a day, or a couple of low level ones in the evening when the party is resting from the days events. For people who like to run fast paced campaigns, where there isn't much in the way of down time, why not allow any magical enchantment to be accomplished in a single day. The wizard is already expending a bunch of GP and XP to get the job done, why make the fighters wait arround while the wizard plays with himself. As an flip to that however, if the party is hiring an NPC to make the item for them, have him still take the normal time to make the item and say it's because he's not as gifted as the PC... or something like that. [/QUOTE]
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