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3.5 Seen a tank like this before?
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<blockquote data-quote="Turtlebuster" data-source="post: 5959169" data-attributes="member: 6696221"><p>Human ECL 10</p><p>Fighter 1</p><p>Cleric 2</p><p>Crusader 2</p><p>Ruby Knight Vindicator 5</p><p>Feats: Shieldmate,Protective Devotion, White Raven Defense, Shield Specialization: Tower, Divine Spirit (heal self 3 + cha with immediate action turn attempt), Improved ShieldMate, Shield Ward</p><p> </p><p>Gear (well under suggested starting gold): +2 Tower Shield, +2 Mithral Mechanus Armor, +2 amulet of health, +2 belt of str, favorite white raven weapon</p><p> </p><p>AC: 30 (with a 12 dex, can improve) +4 sacred as immediate, +1 when holding white raven weapon and adjacent to ally</p><p> </p><p>Benefits: stack con first, then cha/wis/str for a strong ac and a total of a +15 (effective) bonus to your allies' ac. This amount varies by relation to you and enemies but as a bonus, part of this effective "ac" is the -4 from Iron Guard's Glare which simultaneously makes enemies more inclined to hit YOU, as well as stacking effects that other pcs won't likely be.</p><p>Round 1: immediate action, +4 sacred bonus to allies w/in 30ft, 1 min. Standard action, Shield of Faith Mass, +3 deflection to 6 allies , 6 min.</p><p>Enemies threatened by you take -4 to attacks on allies. Allies adjacent to you gain +3 shield bonus (passive). Allies adjacent to you gain +1 bonus while you hold a white raven weapon.</p><p> </p><p>Thinking about something like this for a very intense 3.5 game I'm involved with. So far I've seen 2 sessions with about 8 full hours of combat each and with 4 pcs at ecl10 we are seeing tough cr16 fights. I'm rolling a badass control halfling/dragonborn Healing Domain Sorceror with Spellshield stacking con and (listen, oddly) and am doing well trying to manage a beastly water orc diamond mind warblade monkey grip with 160ish hp, but despite 2 powerful pcs there is just no way we aren't headed for a tpw soon and I was thinking of stacking passive healing on a high will/fort build and drawing fire to myself so the terrible warlock and ninja/rogue can have more fun doing what they are trying so hard to do.</p><p>it should be noted that, while I originally built my sorceror with spells to aid sneak attackers and burst, I did not know i'd be in a campaign entirely against blindsight/blindsense/tremorsense/trueseeing (but then, these are 16-17cr with wizards, so I'm an idiot)</p><p></p><p>I pulled this out of an old ECL 3 I never played.</p><p>Any easy improvement ideas? I'm not too concerned with either full bab or caster/initiator level. I'd prefer to do everything than anything perfectly and I don't expect for anything above 15th ish level. We're using pretty much every WotC official 3.5 sourcebook</p></blockquote><p></p>
[QUOTE="Turtlebuster, post: 5959169, member: 6696221"] Human ECL 10 Fighter 1 Cleric 2 Crusader 2 Ruby Knight Vindicator 5 Feats: Shieldmate,Protective Devotion, White Raven Defense, Shield Specialization: Tower, Divine Spirit (heal self 3 + cha with immediate action turn attempt), Improved ShieldMate, Shield Ward Gear (well under suggested starting gold): +2 Tower Shield, +2 Mithral Mechanus Armor, +2 amulet of health, +2 belt of str, favorite white raven weapon AC: 30 (with a 12 dex, can improve) +4 sacred as immediate, +1 when holding white raven weapon and adjacent to ally Benefits: stack con first, then cha/wis/str for a strong ac and a total of a +15 (effective) bonus to your allies' ac. This amount varies by relation to you and enemies but as a bonus, part of this effective "ac" is the -4 from Iron Guard's Glare which simultaneously makes enemies more inclined to hit YOU, as well as stacking effects that other pcs won't likely be. Round 1: immediate action, +4 sacred bonus to allies w/in 30ft, 1 min. Standard action, Shield of Faith Mass, +3 deflection to 6 allies , 6 min. Enemies threatened by you take -4 to attacks on allies. Allies adjacent to you gain +3 shield bonus (passive). Allies adjacent to you gain +1 bonus while you hold a white raven weapon. Thinking about something like this for a very intense 3.5 game I'm involved with. So far I've seen 2 sessions with about 8 full hours of combat each and with 4 pcs at ecl10 we are seeing tough cr16 fights. I'm rolling a badass control halfling/dragonborn Healing Domain Sorceror with Spellshield stacking con and (listen, oddly) and am doing well trying to manage a beastly water orc diamond mind warblade monkey grip with 160ish hp, but despite 2 powerful pcs there is just no way we aren't headed for a tpw soon and I was thinking of stacking passive healing on a high will/fort build and drawing fire to myself so the terrible warlock and ninja/rogue can have more fun doing what they are trying so hard to do. it should be noted that, while I originally built my sorceror with spells to aid sneak attackers and burst, I did not know i'd be in a campaign entirely against blindsight/blindsense/tremorsense/trueseeing (but then, these are 16-17cr with wizards, so I'm an idiot) I pulled this out of an old ECL 3 I never played. Any easy improvement ideas? I'm not too concerned with either full bab or caster/initiator level. I'd prefer to do everything than anything perfectly and I don't expect for anything above 15th ish level. We're using pretty much every WotC official 3.5 sourcebook [/QUOTE]
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